270 lines
11 KiB
JavaScript
270 lines
11 KiB
JavaScript
import * as logger from "./logger.js";
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import { request } from "undici";
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import fs from "fs";
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import format from "format-duration";
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import { Shoukaku, Connectors } from "shoukaku";
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import { setTimeout } from "timers/promises";
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export const players = new Map();
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export const queues = new Map();
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export const skipVotes = new Map();
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export let manager;
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export let nodes;
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export let status = false;
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export let connected = false;
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export async function checkStatus() {
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const json = await fs.promises.readFile(new URL("../config/servers.json", import.meta.url), { encoding: "utf8" });
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nodes = JSON.parse(json).lava;
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const newNodes = [];
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for (const node of nodes) {
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try {
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const response = await request(`http://${node.url}/version`, { headers: { authorization: node.auth } }).then(res => res.body.text());
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if (response) newNodes.push(node);
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} catch {
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logger.error(`Failed to get status of Lavalink node ${node.url}.`);
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}
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}
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nodes = newNodes;
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status = newNodes.length === 0 ? true : false;
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return status;
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}
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export function connect(client) {
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manager = new Shoukaku(new Connectors.OceanicJS(client), nodes, { moveOnDisconnect: true, resume: true, reconnectInterval: 500, reconnectTries: 1 });
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client.emit("ready"); // workaround
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manager.on("error", (node, error) => {
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logger.error(`An error occurred on Lavalink node ${node}: ${error}`);
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});
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manager.once("ready", () => {
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logger.log(`Successfully connected to ${manager.nodes.size} Lavalink node(s).`);
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connected = true;
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});
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}
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export function reload() {
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const activeNodes = manager.nodes;
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const names = nodes.map((a) => a.name);
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for (const name in activeNodes) {
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if (!names.includes(name)) {
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manager.removeNode(name);
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}
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}
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for (const node of nodes) {
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if (!activeNodes.has(node.name)) {
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manager.addNode(node);
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}
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}
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return manager.nodes.size;
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}
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export async function play(client, sound, options, music = false) {
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if (!manager) return { content: "The sound commands are still starting up!", flags: 64 };
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if (!options.channel.guild) return { content: "This command only works in servers!", flags: 64 };
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if (!options.member.voiceState.channelID) return { content: "You need to be in a voice channel first!", flags: 64 };
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if (!options.channel.guild.permissionsOf(client.user.id.toString()).has("CONNECT")) return { content: "I can't join this voice channel!", flags: 64 };
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const voiceChannel = options.channel.guild.channels.get(options.member.voiceState.channelID);
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if (!voiceChannel.permissionsOf(client.user.id.toString()).has("CONNECT")) return { content: "I don't have permission to join this voice channel!", flags: 64 };
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if (!music && manager.players.has(options.channel.guildID)) return { content: "I can't play a sound effect while other audio is playing!", flags: 64 };
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let node = manager.getNode();
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if (!node) {
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const status = await checkStatus();
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if (!status) {
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connect(client);
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node = manager.getNode();
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}
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}
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if (!music && !nodes.filter(obj => obj.name === node.name)[0].local) {
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sound = sound.replace(/\.\//, "https://raw.githubusercontent.com/esmBot/esmBot/master/");
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}
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let response;
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try {
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response = await node.rest.resolve(sound);
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if (!response) return { content: "🔊 I couldn't get a response from the audio server.", flags: 64 };
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if (response.loadType === "NO_MATCHES" || response.loadType === "LOAD_FAILED") return { content: "I couldn't find that song!", flags: 64 };
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} catch (e) {
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logger.error(e);
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return { content: "🔊 Hmmm, seems that all of the audio servers are down. Try again in a bit.", flags: 64 };
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}
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const oldQueue = queues.get(voiceChannel.guildID);
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if (!response.tracks || response.tracks.length === 0) return { content: "I couldn't find that song!", flags: 64 };
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if (music) {
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const sortedTracks = response.tracks.map((val) => { return val.track; });
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const playlistTracks = response.playlistInfo.selectedTrack ? sortedTracks : [sortedTracks[0]];
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queues.set(voiceChannel.guildID, oldQueue ? [...oldQueue, ...playlistTracks] : playlistTracks);
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}
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const playerMeta = players.get(options.channel.guildID);
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let player;
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if (node.players.has(voiceChannel.guildID)) {
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player = node.players.get(voiceChannel.guildID);
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} else if (playerMeta?.player) {
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const storedState = playerMeta?.player?.connection.state;
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if (storedState && storedState === 1) {
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player = playerMeta?.player;
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}
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}
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const connection = player ?? await node.joinChannel({
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guildId: voiceChannel.guildID,
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channelId: voiceChannel.id,
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shardId: voiceChannel.guild.shard.id,
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deaf: true
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});
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if (oldQueue?.length && music) {
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return `Your ${response.playlistInfo.name ? "playlist" : "tune"} \`${response.playlistInfo.name ? response.playlistInfo.name.trim() : (response.tracks[0].info.title !== "" ? response.tracks[0].info.title.trim() : "(blank)")}\` has been added to the queue!`;
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} else {
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nextSong(client, options, connection, response.tracks[0].track, response.tracks[0].info, music, voiceChannel, playerMeta?.host ?? options.member.id, playerMeta?.loop ?? false, playerMeta?.shuffle ?? false);
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return;
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}
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}
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export async function nextSong(client, options, connection, track, info, music, voiceChannel, host, loop = false, shuffle = false, lastTrack = null) {
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skipVotes.delete(voiceChannel.guildID);
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const parts = Math.floor((0 / info.length) * 10);
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let playingMessage;
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if (music && lastTrack === track && players.has(voiceChannel.guildID)) {
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playingMessage = players.get(voiceChannel.guildID).playMessage;
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} else {
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try {
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const content = !music ? { content: "🔊 Playing sound..." } : {
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embeds: [{
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color: 16711680,
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author: {
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name: "Now Playing",
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iconURL: client.user.avatarURL()
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},
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fields: [{
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name: "ℹ️ Title",
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value: info.title?.trim() !== "" ? info.title : "(blank)"
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},
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{
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name: "🎤 Artist",
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value: info.author?.trim() !== "" ? info.author : "(blank)"
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},
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{
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name: "💬 Channel",
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value: voiceChannel.name
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},
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{
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name: "🌐 Node",
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value: connection.node?.name ?? "Unknown"
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},
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{
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name: `${"▬".repeat(parts)}🔘${"▬".repeat(10 - parts)}`,
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value: `0:00/${info.isStream ? "∞" : format(info.length)}`
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}]
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}]
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};
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if (options.type === "classic") {
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playingMessage = await client.rest.channels.createMessage(options.channel.id, content);
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} else {
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await options.interaction[options.interaction.acknowledged ? "editOriginal" : "createMessage"](content);
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playingMessage = await options.interaction.getOriginal();
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}
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} catch {
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// no-op
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}
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}
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connection.removeAllListeners("exception");
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connection.removeAllListeners("stuck");
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connection.removeAllListeners("end");
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connection.setVolume(0.70);
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connection.playTrack({ track });
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players.set(voiceChannel.guildID, { player: connection, type: music ? "music" : "sound", host: host, voiceChannel: voiceChannel, originalChannel: options.channel, loop, shuffle, playMessage: playingMessage });
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connection.once("exception", async (exception) => {
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try {
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if (playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
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const playMessage = players.get(voiceChannel.guildID).playMessage;
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if (playMessage.channel.messages.has(playMessage.id)) await playMessage.delete();
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} catch {
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// no-op
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}
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try {
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connection.node.leaveChannel(voiceChannel.guildID);
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} catch {
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// no-op
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}
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connection.removeAllListeners("stuck");
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connection.removeAllListeners("end");
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players.delete(voiceChannel.guildID);
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queues.delete(voiceChannel.guildID);
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logger.error(exception.error);
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try {
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const content = `🔊 Looks like there was an error regarding sound playback:\n\`\`\`${exception.type}: ${exception.error}\`\`\``;
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if (options.type === "classic") {
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await client.rest.channels.createMessage(options.channel.id, { content });
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} else {
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await options.interaction.createFollowup({ content });
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}
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} catch {
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// no-op
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}
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});
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connection.on("stuck", () => {
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const nodeName = manager.getNode().name;
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connection.move(nodeName);
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connection.resume();
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});
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connection.on("end", async (data) => {
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if (data.reason === "REPLACED") return;
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let queue = queues.get(voiceChannel.guildID);
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const player = players.get(voiceChannel.guildID);
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if (player && process.env.STAYVC === "true") {
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player.type = "idle";
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players.set(voiceChannel.guildID, player);
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}
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let newQueue;
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if (player?.shuffle) {
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if (player.loop) {
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queue.push(queue.shift());
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} else {
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queue = queue.slice(1);
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}
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queue.unshift(queue.splice(Math.floor(Math.random() * queue.length), 1)[0]);
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newQueue = queue;
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} else if (player?.loop) {
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queue.push(queue.shift());
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newQueue = queue;
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} else {
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newQueue = queue ? queue.slice(1) : [];
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}
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queues.set(voiceChannel.guildID, newQueue);
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if (newQueue.length !== 0) {
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const newTrack = await connection.node.rest.decode(newQueue[0]);
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nextSong(client, options, connection, newQueue[0], newTrack, music, voiceChannel, host, player.loop, player.shuffle, track);
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try {
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if (options.type === "classic") {
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if (newQueue[0] !== track && playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
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if (newQueue[0] !== track && player.playMessage.channel.messages.has(player.playMessage.id)) await player.playMessage.delete();
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}
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} catch {
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// no-op
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}
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} else if (process.env.STAYVC !== "true") {
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await setTimeout(400);
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connection.node.leaveChannel(voiceChannel.guildID);
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players.delete(voiceChannel.guildID);
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queues.delete(voiceChannel.guildID);
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skipVotes.delete(voiceChannel.guildID);
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try {
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const content = `🔊 The voice channel session in \`${voiceChannel.name}\` has ended.`;
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if (options.type === "classic") {
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await client.rest.channels.createMessage(options.channel.id, { content });
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} else {
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await options.interaction.createFollowup({ content });
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}
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} catch {
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// no-op
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}
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}
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if (options.type === "classic") {
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try {
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if (playingMessage.channel.messages.has(playingMessage.id)) await playingMessage.delete();
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if (player?.playMessage.channel.messages.has(player.playMessage.id)) await player.playMessage.delete();
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} catch {
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// no-op
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}
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}
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});
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}
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