21 lines
No EOL
1.1 KiB
JavaScript
21 lines
No EOL
1.1 KiB
JavaScript
import Command from "../../classes/command.js";
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class PingCommand extends Command {
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async run() {
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if (this.type === "classic") {
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const pingMessage = await this.client.createMessage(this.channel.id, Object.assign({
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content: "🏓 Ping?"
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}, this.reference));
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pingMessage.edit(`🏓 Pong!\n\`\`\`\nLatency: ${pingMessage.timestamp - this.message.timestamp}ms${this.channel.guild ? `\nShard Latency: ${Math.round(this.client.shards.get(this.client.guildShardMap[this.channel.guild.id]).latency)}ms` : ""}\n\`\`\``);
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} else {
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await this.interaction.createMessage("🏓 Ping?");
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const pingMessage = await this.interaction.getOriginalMessage();
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await this.interaction.editOriginalMessage(`🏓 Pong!\n\`\`\`\nLatency: ${pingMessage.timestamp - Math.floor((this.interaction.id / 4194304) + 1420070400000)}ms${this.interaction.guildID ? `\nShard Latency: ${Math.round(this.client.shards.get(this.client.guildShardMap[this.interaction.guildID]).latency)}ms` : ""}\n\`\`\``);
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}
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}
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static description = "Pings Discord's servers";
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static aliases = ["pong"];
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}
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export default PingCommand; |