import { players } from "../../utils/soundplayer.js"; import MusicCommand from "../../classes/musicCommand.js"; class LoopCommand extends MusicCommand { async run() { if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return "I'm not in a voice channel!"; if (this.connection.host !== this.message.author.id) return "Only the current voice session host can loop the music!"; const object = this.connection; object.loop = !object.loop; players.set(this.message.channel.guild.id, object); return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping."; } static description = "Loops the music"; static aliases = ["toggleloop", "repeat"]; } export default LoopCommand;