#include #include #include using namespace std; using namespace Magick; class ResizeWorker : public Napi::AsyncWorker { public: ResizeWorker(Napi::Function& callback, string in_path, bool stretch, bool wide, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), stretch(stretch), wide(wide), type(type), delay(delay) {} ~ResizeWorker() {} void Execute() { list frames; list coalesced; list blurred; list result; readImages(&frames, in_path); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { if (stretch) { image.resize(Geometry("512x512!")); } else if (wide) { image.resize(Geometry(to_string((image.baseColumns() * 19) / 2) + "x" + to_string(image.baseRows() / 2) + "!")); } else { image.scale(Geometry("10%")); image.scale(Geometry("1000%")); } image.magick(type); blurred.push_back(image); } optimizeImageLayers(&result, blurred.begin(), blurred.end()); if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay)); writeImages(result.begin(), result.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay, amount; Blob blob; bool stretch, wide; }; Napi::Value Resize(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); string in_path = info[0].As().Utf8Value(); bool stretch = info[1].As().Value(); bool wide = info[2].As().Value(); string type = info[3].As().Utf8Value(); int delay = info[4].As().Int32Value(); Napi::Function cb = info[5].As(); ResizeWorker* explodeWorker = new ResizeWorker(cb, in_path, stretch, wide, type, delay); explodeWorker->Queue(); return env.Undefined(); }