#include #include #include using namespace std; using namespace Magick; class InvertWorker : public Napi::AsyncWorker { public: InvertWorker(Napi::Function& callback, string in_path, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {} ~InvertWorker() {} void Execute() { list frames; list coalesced; list inverted; list result; readImages(&frames, in_path); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { image.negateChannel(Magick::ChannelType(Magick::CompositeChannels ^ Magick::AlphaChannel)); image.magick(type); inverted.push_back(image); } optimizeImageLayers(&result, inverted.begin(), inverted.end()); if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay)); writeImages(result.begin(), result.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay; Blob blob; }; Napi::Value Invert(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); string in_path = info[0].As().Utf8Value(); string type = info[1].As().Utf8Value(); int delay = info[2].As().Int32Value(); Napi::Function cb = info[3].As(); InvertWorker* invertWorker = new InvertWorker(cb, in_path, type, delay); invertWorker->Queue(); return env.Undefined(); }