#include #include #include using namespace std; using namespace Magick; class BlurWorker : public Napi::AsyncWorker { public: BlurWorker(Napi::Function& callback, string in_path, bool sharp, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), sharp(sharp), type(type), delay(delay) {} ~BlurWorker() {} void Execute() { list frames; list coalesced; list blurred; list result; readImages(&frames, in_path); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { if (sharp) { image.sharpen(10, 3); } else { image.blur(15); } image.magick(type); blurred.push_back(image); } optimizeImageLayers(&result, blurred.begin(), blurred.end()); if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay)); writeImages(result.begin(), result.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay; Blob blob; bool sharp; }; Napi::Value Blur(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); string in_path = info[0].As().Utf8Value(); bool sharp = info[1].As().Value(); string type = info[2].As().Utf8Value(); int delay = info[3].As().Int32Value(); Napi::Function cb = info[4].As(); BlurWorker* blurWorker = new BlurWorker(cb, in_path, sharp, type, delay); blurWorker->Queue(); return env.Undefined(); }