import * as logger from "./logger.js"; import fetch from "node-fetch"; import fs from "fs"; import format from "format-duration"; import { Manager, Rest } from "lavacord"; let nodes; export const players = new Map(); export const queues = new Map(); export const skipVotes = new Map(); export let manager; export let status = false; export let connected = false; export async function checkStatus() { const json = await fs.promises.readFile("./servers.json", { encoding: "utf8" }); nodes = JSON.parse(json).lava; const newNodes = []; for (const node of nodes) { try { const response = await fetch(`http://${node.host}:${node.port}/version`, { headers: { Authorization: node.password } }).then(res => res.text()); if (response) newNodes.push(node); } catch { logger.error(`Failed to get status of Lavalink node ${node.host}.`); } } nodes = newNodes; status = newNodes.length === 0 ? true : false; return status; } export async function connect(client) { manager = new Manager(nodes, { user: client.user.id, shards: client.shards.size || 1, send: (packet) => { const guild = client.guilds.get(packet.d.guild_id); if (!guild) return; return guild.shard.sendWS(packet.op, packet.d); } }); const { length } = await manager.connect(); logger.log(`Successfully connected to ${length} Lavalink node(s).`); connected = true; manager.on("error", (error, node) => { logger.error(`An error occurred on Lavalink node ${node}: ${error}`); }); return length; } export async function play(client, sound, message, music = false) { if (!manager) return "The sound commands are still starting up!"; if (!message.channel.guild) return "This command only works in servers!"; if (!message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!message.channel.guild.permissionsOf(client.user.id).has("voiceConnect")) return "I can't join this voice channel!"; const voiceChannel = message.channel.guild.channels.get(message.member.voiceState.channelID); if (!voiceChannel.permissionsOf(client.user.id).has("voiceConnect")) return "I don't have permission to join this voice channel!"; const player = players.get(message.channel.guild.id); if (!music && manager.voiceStates.has(message.channel.guild.id) && (player && player.type === "music")) return "I can't play a sound effect while playing music!"; const node = manager.idealNodes[0]; if (!music && !nodes.filter(obj => obj.host === node.host)[0].local) { sound = sound.replace(/\.\//, "https://raw.githubusercontent.com/esmBot/esmBot/master/"); } const { tracks, playlistInfo } = await Rest.load(node, sound); const oldQueue = queues.get(voiceChannel.guild.id); if (!tracks || tracks.length === 0) return "I couldn't find that song!"; if (music) { const sortedTracks = tracks.map((val) => { return val.track; }); const playlistTracks = playlistInfo.selectedTrack !== undefined ? sortedTracks : [sortedTracks[0]]; queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, ...playlistTracks] : playlistTracks); } const connection = await manager.join({ guild: voiceChannel.guild.id, channel: voiceChannel.id, node: node.id }); if (oldQueue && oldQueue.length !== 0 && music) { return `Your ${playlistInfo.name ? "playlist" : "tune"} \`${playlistInfo.name ? playlistInfo.name : (tracks[0].info.title !== "" ? tracks[0].info.title : "(blank)")}\` has been added to the queue!`; } else { nextSong(client, message, connection, tracks[0].track, tracks[0].info, music, voiceChannel, player ? player.loop : false, player ? player.shuffle : false); return; } } export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, shuffle = false, lastTrack = null) { skipVotes.delete(voiceChannel.guild.id); const parts = Math.floor((0 / info.length) * 10); let playingMessage; if (!music && players.get(voiceChannel.guild.id)) { const playMessage = players.get(voiceChannel.guild.id).playMessage; try { players.delete(voiceChannel.guild.id); await playMessage.delete(); } catch { // no-op } } if (music && lastTrack === track && players.get(voiceChannel.guild.id)) { playingMessage = players.get(voiceChannel.guild.id).playMessage; } else { playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : { embeds: [{ color: 16711680, author: { name: "Now Playing", icon_url: client.user.avatarURL }, fields: [{ name: "ℹī¸ Title:", value: info.title !== "" ? info.title : "(blank)" }, { name: "🎤 Artist:", value: info.author !== "" ? info.author : "(blank)" }, { name: "đŸ’Ŧ Channel:", value: voiceChannel.name }, { name: `${"â–Ŧ".repeat(parts)}🔘${"â–Ŧ".repeat(10 - parts)}`, value: `0:00/${info.isStream ? "∞" : format(info.length)}` }] }] }); } connection.removeAllListeners("error"); connection.removeAllListeners("end"); await connection.play(track); await connection.volume(75); players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, shuffle: shuffle, playMessage: playingMessage }); connection.once("error", async (error) => { try { if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete(); const playMessage = players.get(voiceChannel.guild.id).playMessage; if (playMessage.channel.messages.get(playMessage.id)) await playMessage.delete(); } catch { // no-op } await manager.leave(voiceChannel.guild.id); connection.removeAllListeners("end"); await connection.destroy(); players.delete(voiceChannel.guild.id); queues.delete(voiceChannel.guild.id); logger.error(error); }); connection.on("end", async (data) => { if (data.reason === "REPLACED") return; let queue = queues.get(voiceChannel.guild.id); const player = players.get(voiceChannel.guild.id); if (player && process.env.STAYVC === "true") { player.type = "idle"; players.set(voiceChannel.guild.id, player); } let newQueue; if (player && player.shuffle) { if (player.loop) { queue.push(queue.shift()); } else { queue = queue.slice(1); } queue.unshift(queue.splice(Math.floor(Math.random() * queue.length), 1)[0]); newQueue = queue; } else if (player && player.loop) { queue.push(queue.shift()); newQueue = queue; } else { newQueue = queue ? queue.slice(1) : []; } queues.set(voiceChannel.guild.id, newQueue); if (newQueue.length !== 0) { const newTrack = await Rest.decode(connection.node, newQueue[0]); nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, player.shuffle, track); try { if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete(); if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete(); } catch { // no-op } } else if (process.env.STAYVC !== "true") { await manager.leave(voiceChannel.guild.id); await connection.destroy(); players.delete(voiceChannel.guild.id); queues.delete(voiceChannel.guild.id); skipVotes.delete(voiceChannel.guild.id); if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended."); try { if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete(); if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete(); } catch { // no-op } } else { try { if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete(); if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete(); } catch { // no-op } } }); }