import ImageCommand from "../../classes/imageCommand.js"; class KineMasterCommand extends ImageCommand { params = { water: "assets/images/kinemaster.png", gravity: 3, resize: true }; static description = "Adds the KineMaster watermark to an image"; static aliases = ["kine"]; static noImage = "You need to provide an image/GIF to add a KineMaster watermark!"; static command = "watermark"; } export default KineMasterCommand;