const client = require("../utils/client.js"); const database = require("../utils/database.js"); const logger = require("../utils/logger.js"); const messages = require("../messages.json"); const misc = require("../utils/misc.js"); // run when ready module.exports = async () => { // make sure settings/tags exist for (const [id, guild] of client.guilds) { const guildDB = (await database.guilds.find({ id: id }).exec())[0]; const xpDB = (await database.xp.find({ id: id }).exec())[0]; // .length === 0 && guildDB.constructor === Object // !Object.entries(guildDB) if (!guildDB) { console.log(`Registering guild database entry for guild ${id}...`); const newGuild = new database.guilds({ id: id, tags: misc.tagDefaults, prefix: "&" }); await newGuild.save(); } // .length === 0 && xpDB.constructor === Object // !Object.entries(xpDB) if (!xpDB) { console.log(`Registering xp database entry for guild ${id}...`); const memberInfo = {}; for (const [id] of guild.members) { memberInfo[id] = { xpAmount: 0, level: 0 }; } const newXP = new database.xp({ id: id, members: memberInfo, enabled: false }); await newXP.save(); } } // set activity (a.k.a. the gamer code) (async function activityChanger() { client.editStatus("dnd", { name: `${misc.random(messages)} | @esmBot help`, url: "https://essem.space/esmBot/commands.html?dev=true" }); setTimeout(activityChanger, 900000); })(); logger.log("info", `Successfully started ${client.user.username}#${client.user.discriminator} with ${client.users.size} users in ${client.guilds.size} servers.`); };