#include #include #include using namespace std; using namespace Magick; class GamexplainWorker : public Napi::AsyncWorker { public: GamexplainWorker(Napi::Function& callback, string in_path, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {} ~GamexplainWorker() {} void Execute() { list frames; list coalesced; list mid; Image watermark; readImages(&frames, in_path); watermark.read("./assets/images/gamexplain.png"); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { image.backgroundColor("white"); image.scale(Geometry("1181x571!")); image.extent(Geometry("1200x675-10-92")); image.composite(watermark, Geometry("+0+0"), Magick::OverCompositeOp); image.magick(type); mid.push_back(image); } optimizeTransparency(mid.begin(), mid.end()); if (delay != 0) for_each(mid.begin(), mid.end(), animationDelayImage(delay)); writeImages(mid.begin(), mid.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay; Blob blob; }; Napi::Value Gamexplain(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object obj = info[0].As(); Napi::Function cb = info[1].As(); string path = obj.Get("path").As().Utf8Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; GamexplainWorker* blurWorker = new GamexplainWorker(cb, path, type, delay); blurWorker->Queue(); return env.Undefined(); }