import { players, queues, skipVotes } from "../utils/soundplayer.js"; import AwaitRejoin from "../utils/awaitrejoin.js"; import { random } from "../utils/misc.js"; import { logger } from "../utils/logger.js"; const isWaiting = new Map(); export default async (client, member, oldChannel) => { if (!oldChannel) return; const connection = players.get(oldChannel.guildID); if (oldChannel.id === connection?.voiceChannel.id) { if (oldChannel.voiceMembers.filter((i) => i.id !== client.user.id && !i.bot).length === 0) { if (isWaiting.has(oldChannel.id)) return; isWaiting.set(oldChannel.id, true); connection.player.setPaused(true); const waitMessage = await client.rest.channels.createMessage(connection.originalChannel.id, { content: "🔊 Waiting 10 seconds for someone to return..." }); const awaitRejoin = new AwaitRejoin(oldChannel, true, member.id); awaitRejoin.once("end", async (rejoined, newMember, cancel) => { isWaiting.delete(oldChannel.id); if (rejoined) { if (cancel) return; connection.player.setPaused(false); if (member.id !== newMember.id) { players.set(connection.voiceChannel.guildID, { player: connection.player, type: connection.type, host: newMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel, loop: connection.loop, shuffle: connection.shuffle, playMessage: connection.playMessage }); waitMessage.edit({ content: `🔊 ${newMember.mention} is the new voice channel host.` }); } else { try { await waitMessage.delete(); } catch { logger.warn(`Failed to delete wait message ${waitMessage.id}`); } } } else { try { if (waitMessage.channel.messages.has(waitMessage.id)) await waitMessage.delete(); } catch { logger.warn(`Failed to delete wait message ${waitMessage.id}`); } if (cancel) return; try { connection.player.node.leaveChannel(connection.originalChannel.guildID); } catch { logger.warn(`Failed to leave voice channel ${connection.originalChannel.guildID}`); } players.delete(connection.originalChannel.guildID); queues.delete(connection.originalChannel.guildID); skipVotes.delete(connection.originalChannel.guildID); client.rest.channels.createMessage(connection.originalChannel.id, { content: `🔊 The voice channel session in \`${connection.voiceChannel.name}\` has ended.` }); } }); } else if (member.id === connection.host) { if (isWaiting.has(oldChannel.id)) return; isWaiting.set(oldChannel.id, true); const waitMessage = await client.rest.channels.createMessage(connection.originalChannel.id, { content: "🔊 Waiting 10 seconds for the host to return..." }); const awaitRejoin = new AwaitRejoin(oldChannel, false, member.id); awaitRejoin.once("end", async (rejoined) => { isWaiting.delete(oldChannel.id); if (rejoined) { try { if (waitMessage.channel.messages.has(waitMessage.id)) await waitMessage.delete(); } catch { logger.warn(`Failed to delete wait message ${waitMessage.id}`); } } else { const members = oldChannel.voiceMembers.filter((i) => i.id !== client.user.id && !i.bot); if (members.length === 0) { try { if (waitMessage.channel.messages.has(waitMessage.id)) await waitMessage.delete(); } catch { logger.warn(`Failed to delete wait message ${waitMessage.id}`); } try { connection.player.node.leaveChannel(connection.originalChannel.guildID); } catch { logger.warn(`Failed to leave voice channel ${connection.originalChannel.guildID}`); } players.delete(connection.originalChannel.guildID); queues.delete(connection.originalChannel.guildID); skipVotes.delete(connection.originalChannel.guildID); client.rest.channels.createMessage(connection.originalChannel.id, { content: `🔊 The voice channel session in \`${connection.voiceChannel.name}\` has ended.` }); } else { const randomMember = random(members); players.set(connection.voiceChannel.guildID, { player: connection.player, type: connection.type, host: randomMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel, loop: connection.loop, shuffle: connection.shuffle, playMessage: connection.playMessage }); waitMessage.edit({ content: `🔊 ${randomMember.mention} is the new voice channel host.` }); } } }); } else if (member.id === client.user.id) { isWaiting.delete(oldChannel.id); try { connection.player.node.leaveChannel(connection.originalChannel.guildID); } catch { logger.warn(`Failed to leave voice channel ${connection.originalChannel.guildID}`); } players.delete(connection.originalChannel.guildID); queues.delete(connection.originalChannel.guildID); skipVotes.delete(connection.originalChannel.guildID); await client.rest.channels.createMessage(connection.originalChannel.id, { content: `🔊 The voice channel session in \`${connection.voiceChannel.name}\` has ended.` }); } } };