const soundPlayer = require("../../utils/soundplayer.js"); const MusicCommand = require("../../classes/musicCommand.js"); class LoopCommand extends MusicCommand { async run() { if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (!this.message.channel.guild) return `${this.message.author.mention}, this command only works in servers!`; if (!this.message.member.voiceState.channelID) return `${this.message.author.mention}, you need to be in a voice channel first!`; if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return `${this.message.author.mention}, I'm not in a voice channel!`; if (this.connection.host !== this.message.author.id) return `${this.message.author.mention}, only the current voice session host can loop the music!`; const object = this.connection; object.loop = !object.loop; soundPlayer.players.set(this.message.channel.guild.id, object); return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping."; } static description = "Loops the music"; static aliases = ["toggleloop", "repeat"]; } module.exports = LoopCommand;