import { players } from "../../utils/soundplayer.js"; import MusicCommand from "../../classes/musicCommand.js"; class ShuffleCommand extends MusicCommand { async run() { this.success = false; if (!this.guild) return "This command only works in servers!"; if (!this.member.voiceState) return "You need to be in a voice channel first!"; if (!this.guild.voiceStates.has(this.client.user.id)) return "I'm not in a voice channel!"; if (!this.connection) return "I haven't completely connected yet!"; if (this.connection.host !== this.author) return "Only the current voice session host can shuffle the music!"; const object = this.connection; object.shuffle = !object.shuffle; players.set(this.guildID, object); this.success = true; return object.shuffle ? "🔊 The player is now shuffling." : "🔊 The player is no longer shuffling."; } static description = "Shuffles the music"; static aliases = ["toggleshuffle"]; } export default ShuffleCommand;