#include #include #include using namespace std; using namespace Magick; class CaptionTwoWorker : public Napi::AsyncWorker { public: CaptionTwoWorker(Napi::Function& callback, string caption, string in_path, string type, int delay) : Napi::AsyncWorker(callback), caption(caption), in_path(in_path), type(type), delay(delay) {} ~CaptionTwoWorker() {} void Execute() { list frames; list coalesced; list captioned; list result; Blob caption_blob; readImages(&frames, in_path); size_t width = frames.front().baseColumns(); string query(to_string(width - ((width / 25) * 2)) + "x"); Image caption_image(Geometry(query), Color("white")); caption_image.fillColor("black"); caption_image.font("Helvetica Neue"); caption_image.fontPointsize(width / 17); caption_image.read("pango:" + caption); caption_image.extent(Geometry(width, caption_image.rows() + (width / 25)), Magick::CenterGravity); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { Image appended; list images; image.backgroundColor("white"); images.push_back(image); images.push_back(caption_image); appendImages(&appended, images.begin(), images.end(), true); appended.repage(); appended.magick(type); captioned.push_back(appended); } optimizeImageLayers(&result, captioned.begin(), captioned.end()); if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay)); writeImages(result.begin(), result.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string caption, in_path, type; int delay; Blob blob; }; Napi::Value CaptionTwo(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object obj = info[0].As(); Napi::Function cb = info[1].As(); string path = obj.Get("path").As().Utf8Value(); string caption = obj.Get("caption").As().Utf8Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Get("delay").As().Int32Value(); CaptionTwoWorker* captionTwoWorker = new CaptionTwoWorker(cb, caption, path, type, delay); captionTwoWorker->Queue(); return env.Undefined(); }