#include #include "9gag.h" #include "bandicam.h" #include "blur.h" #include "blurple.h" //#include "caption.h" //#include "caption2.h" #include "circle.h" #include "deviantart.h" #include "explode.h" #include "invert.h" Napi::Object Init(Napi::Env env, Napi::Object exports) { exports.Set(Napi::String::New(env, "nineGag"), Napi::Function::New(env, NineGag)); exports.Set(Napi::String::New(env, "bandicam"), Napi::Function::New(env, Bandicam)); exports.Set(Napi::String::New(env, "blur"), Napi::Function::New(env, Blur)); exports.Set(Napi::String::New(env, "blurple"), Napi::Function::New(env, Blurple)); //exports.Set(Napi::String::New(env, "caption"), Napi::Function::New(env, Caption)); //exports.Set(Napi::String::New(env, "captionTwo"), Napi::Function::New(env, CaptionTwo)); exports.Set(Napi::String::New(env, "circle"), Napi::Function::New(env, Circle)); exports.Set(Napi::String::New(env, "deviantart"), Napi::Function::New(env, Deviantart)); exports.Set(Napi::String::New(env, "explode"), Napi::Function::New(env, Explode)); exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert)); return exports; } NODE_API_MODULE(addon, Init);