#include "common.h" #include #include #include #include #include "blur.h" #include "colors.h" #include "caption.h" #include "caption2.h" #include "circle.h" #include "crop.h" #include "deepfry.h" #include "explode.h" #include "flag.h" #include "flip.h" #include "freeze.h" #include "gamexplain.h" #include "globe.h" #include "homebrew.h" #include "invert.h" #include "jpeg.h" #include "magik.h" #include "meme.h" #include "mirror.h" #include "swirl.h" #include "motivate.h" #include "reddit.h" #include "resize.h" #include "reverse.h" #include "scott.h" #include "snapchat.h" #include "sonic.h" #include "speed.h" #include "spin.h" #include "squish.h" #include "tile.h" #include "togif.h" #include "uncanny.h" #include "uncaption.h" #include "wall.h" #include "watermark.h" #include "whisper.h" #include "zamn.h" #ifdef _WIN32 #include #endif #include using namespace std; std::map FunctionMap = { {"blur", &Blur}, {"caption", &Caption}, {"captionTwo", &CaptionTwo}, {"circle", &Circle}, {"colors", &Colors}, {"crop", &Crop}, {"deepfry", &Deepfry}, {"explode", &Explode}, {"flag", &Flag}, {"flip", &Flip}, {"uncaption", &Uncaption}, {"watermark", &Watermark} }; std::map OldFunctionMap = { {"speed", Speed}, {"freeze", Freeze}, {"gamexplain", Gamexplain}, {"globe", Globe}, {"homebrew", Homebrew}, {"invert", Invert}, {"jpeg", Jpeg}, {"magik", Magik}, {"meme", Meme}, {"mirror", Mirror}, {"motivate", Motivate}, {"reddit", Reddit}, {"resize", Resize}, {"reverse", Reverse}, {"scott", Scott}, {"snapchat", Snapchat}, {"sonic", Sonic}, {"spin", Spin}, {"swirl", Swirl}, {"tile", Tile}, {"togif", ToGif}, {"uncanny", Uncanny}, {"wall", Wall}, {"whisper", Whisper}, {"zamn", Zamn} }; bool isNapiValueInt(Napi::Env& env, Napi::Value& num) { return env.Global() .Get("Number") .ToObject() .Get("isInteger") .As() .Call({num}) .ToBoolean() .Value(); } Napi::Value NewProcessImage(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object result = Napi::Object::New(env); try { string command = info[0].As().Utf8Value(); Napi::Object obj = info[1].As(); Napi::Buffer data = obj.Get("data").As>(); string type = obj.Get("type").As().Utf8Value(); Napi::Array properties = obj.GetPropertyNames(); ArgumentMap Arguments; for (unsigned int i = 0; i < properties.Length(); i++) { string property = properties.Get(uint32_t(i)).As().Utf8Value(); if (property == "data") { continue; } auto val = obj.Get(property); if (val.IsBoolean()) { Arguments[property] = val.ToBoolean().Value(); } else if (val.IsString()) { Arguments[property] = val.ToString().As().Utf8Value(); } else if (val.IsNumber()) { auto num = val.ToNumber(); if (isNapiValueInt(env, num)) { Arguments[property] = num.Int32Value(); } else { Arguments[property] = num.FloatValue(); } } else { throw "Unimplemented value type passed to image native."; //Arguments[property] = val; } } size_t length = 0; char* buf = FunctionMap.at(command)(type, data.Data(), data.Length(), Arguments, &length); result.Set("data", Napi::Buffer::New(env, buf, length, [](Napi::Env env, void* data) { free(data); })); result.Set("type", type); } catch (std::exception const &err) { Napi::Error::New(env, err.what()).ThrowAsJavaScriptException(); } catch (...) { Napi::Error::New(env, "Unknown error").ThrowAsJavaScriptException(); } return result; } Napi::Value OldProcessImage(std::string FunctionName, const Napi::CallbackInfo &info) { return OldFunctionMap.at(FunctionName)(info); } Napi::Value ProcessImage(const Napi::CallbackInfo &info) { // janky solution for gradual adoption Napi::Env env = info.Env(); string command = info[0].As().Utf8Value(); if (MAP_HAS(FunctionMap, command)) { return NewProcessImage(info); } else if (MAP_HAS(OldFunctionMap, command)) { return OldProcessImage(command, info); } else { Napi::Error::New(env, "Invalid command").ThrowAsJavaScriptException(); return env.Null(); } } Napi::Object Init(Napi::Env env, Napi::Object exports){ #ifdef _WIN32 Magick::InitializeMagick(""); #endif if (vips_init("")) vips_error_exit(NULL); exports.Set(Napi::String::New(env, "image"), Napi::Function::New(env, ProcessImage)); // new function handler Napi::Array arr = Napi::Array::New(env); size_t i = 0; for (auto const& imap: FunctionMap) { Napi::HandleScope scope(env); arr[i] = Napi::String::New(env, imap.first); i++; } for(auto const& imap: OldFunctionMap) { Napi::HandleScope scope(env); arr[i] = Napi::String::New(env, imap.first); i++; } exports.Set(Napi::String::New(env, "funcs"), arr); return exports; } NODE_API_MODULE(addon, Init)