#include #include #include using namespace std; using namespace Magick; Napi::Value Reverse(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); try { Napi::Object obj = info[0].As(); string path = obj.Get("path").As().Utf8Value(); bool soos = obj.Has("soos") ? obj.Get("soos").As().Value() : false; int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; Blob blob; list frames; list coalesced; readImages(&frames, path); coalesceImages(&coalesced, frames.begin(), frames.end()); if (soos) { list copy = coalesced; copy.reverse(); coalesced.insert(coalesced.end(), copy.begin(), copy.end()); } else { coalesced.reverse(); } for_each(coalesced.begin(), coalesced.end(), magickImage("GIF")); optimizeTransparency(coalesced.begin(), coalesced.end()); for (Image &image : coalesced) { image.quantizeDither(false); image.quantize(); if (delay != 0) image.animationDelay(delay); } writeImages(coalesced.begin(), coalesced.end(), &blob); Napi::Object result = Napi::Object::New(env); result.Set("data", Napi::Buffer::Copy(env, (char *)blob.data(), blob.length())); result.Set("type", "gif"); return result; } catch (std::exception const &err) { throw Napi::Error::New(env, err.what()); } }