#include #include #include using namespace std; using namespace Magick; Napi::Value Blurple(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); try { Napi::Object obj = info[0].As(); string path = obj.Get("path").As().Utf8Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; Blob blob; list frames; list coalesced; list blurpled; readImages(&frames, path); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { image.threshold(49151.25); image.levelColors("#7289DA", "white"); image.magick(type); image.animationDelay(delay == 0 ? image.animationDelay() : delay); blurpled.push_back(image); } optimizeTransparency(blurpled.begin(), blurpled.end()); if (type == "gif") { for (Image &image : blurpled) { image.quantizeDitherMethod(FloydSteinbergDitherMethod); image.quantize(); } } writeImages(blurpled.begin(), blurpled.end(), &blob); Napi::Object result = Napi::Object::New(env); result.Set("data", Napi::Buffer::Copy(env, (char *)blob.data(), blob.length())); result.Set("type", type); return result; } catch (std::exception const &err) { throw Napi::Error::New(env, err.what()); } }