import ImageCommand from "../../classes/imageCommand.js"; class SpeechbubbleCommand extends ImageCommand { params = { water: "./assets/images/speechbubble.png", gravity: "north", resize: true, yscale: 0.2, }; static description = "Adds a speech bubble to the image."; static aliases = ["speech","speechbubble"]; static noImage = "You need to provide an image/GIF to add a speech bubble." static command = "watermark"; } export default SpeechbubbleCommand;