const player = require("../utils/soundplayer.js"); // run when a raw packet is sent, used for sending data to lavalink module.exports = async (client, packet) => { if (!player.manager) return; switch (packet.t) { case "VOICE_SERVER_UPDATE": await player.manager.voiceServerUpdate(packet.d); break; case "VOICE_STATE_UPDATE": await player.manager.voiceStateUpdate(packet.d); break; case "GUILD_CREATE": for (const state of packet.d.voice_states) await player.manager.voiceStateUpdate({ ...state, guild_id: packet.d.id }); break; } };