#include #include "blur.h" #include "blurple.h" //#include "caption.h" //#include "caption2.h" #include "circle.h" #include "explode.h" #include "flag.h" #include "flip.h" #include "flop.h" #include "freeze.h" #include "gamexplain.h" #include "globe.h" #include "homebrew.h" #include "invert.h" #include "jpeg.h" #include "leak.h" #include "magik.h" #include "meme.h" #include "mirror.h" #include "motivate.h" #include "resize.h" #include "reverse.h" #include "scott.h" #include "speed.h" #include "sonic.h" #include "watermark.h" Napi::Object Init(Napi::Env env, Napi::Object exports) { exports.Set(Napi::String::New(env, "blur"), Napi::Function::New(env, Blur)); exports.Set(Napi::String::New(env, "blurple"), Napi::Function::New(env, Blurple)); //exports.Set(Napi::String::New(env, "caption"), Napi::Function::New(env, Caption)); //exports.Set(Napi::String::New(env, "captionTwo"), Napi::Function::New(env, CaptionTwo)); exports.Set(Napi::String::New(env, "circle"), Napi::Function::New(env, Circle)); exports.Set(Napi::String::New(env, "explode"), Napi::Function::New(env, Explode)); exports.Set(Napi::String::New(env, "flag"), Napi::Function::New(env, Flag)); exports.Set(Napi::String::New(env, "flip"), Napi::Function::New(env, Flip)); exports.Set(Napi::String::New(env, "flop"), Napi::Function::New(env, Flop)); exports.Set(Napi::String::New(env, "freeze"), Napi::Function::New(env, Freeze)); exports.Set(Napi::String::New(env, "gamexplain"), Napi::Function::New(env, Gamexplain)); exports.Set(Napi::String::New(env, "globe"), Napi::Function::New(env, Globe)); exports.Set(Napi::String::New(env, "homebrew"), Napi::Function::New(env, Homebrew)); exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert)); exports.Set(Napi::String::New(env, "jpeg"), Napi::Function::New(env, Jpeg)); exports.Set(Napi::String::New(env, "leak"), Napi::Function::New(env, Leak)); exports.Set(Napi::String::New(env, "magik"), Napi::Function::New(env, Magik)); exports.Set(Napi::String::New(env, "meme"), Napi::Function::New(env, Meme)); exports.Set(Napi::String::New(env, "mirror"), Napi::Function::New(env, Mirror)); exports.Set(Napi::String::New(env, "motivate"), Napi::Function::New(env, Motivate)); exports.Set(Napi::String::New(env, "resize"), Napi::Function::New(env, Resize)); exports.Set(Napi::String::New(env, "reverse"), Napi::Function::New(env, Reverse)); exports.Set(Napi::String::New(env, "scott"), Napi::Function::New(env, Scott)); exports.Set(Napi::String::New(env, "speed"), Napi::Function::New(env, Speed)); exports.Set(Napi::String::New(env, "sonic"), Napi::Function::New(env, Sonic)); exports.Set(Napi::String::New(env, "watermark"), Napi::Function::New(env, Watermark)); return exports; } NODE_API_MODULE(addon, Init);