#include #include #include using namespace std; using namespace Magick; class WatermarkWorker : public Napi::AsyncWorker { public: WatermarkWorker(Napi::Function& callback, string in_path, string water_path, int gravity, bool resize, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), water_path(water_path), gravity(gravity), resize(resize), type(type), delay(delay) {} ~WatermarkWorker() {} void Execute() { list frames; list coalesced; list mid; list result; Image watermark; readImages(&frames, in_path); watermark.read(water_path); if (resize) { string query("x" + to_string(frames.front().baseRows())); watermark.scale(Geometry(query)); } coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { image.composite(watermark, Magick::GravityType(gravity), Magick::OverCompositeOp); image.magick(type); mid.push_back(image); } optimizeImageLayers(&result, mid.begin(), mid.end()); if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay)); writeImages(result.begin(), result.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, water_path, type; int delay, wordlength, i, n, gravity; size_t bytes, type_size; Blob blob; bool resize; }; Napi::Value Watermark(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); string in_path = info[0].As().Utf8Value(); string water = info[1].As().Utf8Value(); int gravity = info[2].As().Int32Value(); bool resize = info[3].As().Value(); string type = info[4].As().Utf8Value(); int delay = info[5].As().Int32Value(); Napi::Function cb = info[6].As(); WatermarkWorker* watermarkWorker = new WatermarkWorker(cb, in_path, water, gravity, resize, type, delay); watermarkWorker->Queue(); return env.Undefined(); }