import MusicCommand from "../../classes/musicCommand.js"; class SeekCommand extends MusicCommand { async run() { this.success = false; if (!this.guild) return "This command only works in servers!"; if (!this.member.voiceState) return "You need to be in a voice channel first!"; if (!this.guild.members.get(this.client.user.id).voiceState) return "I'm not in a voice channel!"; if (!this.connection) return "I haven't completely connected yet!"; if (this.connection.host !== this.author.id) return "Only the current voice session host can seek the music!"; const player = this.connection.player; const track = await player.node.rest.decode(player.track); if (!track.isSeekable) return "This track isn't seekable!"; const pos = this.options.position ?? this.args[0]; let seconds; if (typeof pos === "string" && pos.includes(":")) { seconds = +(pos.split(":").reduce((acc, time) => (60 * acc) + +time)); } else { seconds = parseFloat(pos); } if (isNaN(seconds) || (seconds * 1000) > track.length || (seconds * 1000) < 0) return "That's not a valid position!"; player.seekTo(seconds * 1000); this.success = true; return `🔊 Seeked track to ${seconds} second(s).`; } static flags = [{ name: "position", type: 3, description: "Seek to this position", required: true }]; static description = "Seeks to a different position in the music"; static aliases = ["pos"]; static arguments = ["[seconds]"]; } export default SeekCommand;