#include #include "blur.h" #include "blurple.h" //#include "caption.h" //#include "caption2.h" #include "circle.h" #include "explode.h" #include "flag.h" #include "flip.h" #include "flop.h" #include "freeze.h" #include "invert.h" #include "watermark.h" Napi::Object Init(Napi::Env env, Napi::Object exports) { exports.Set(Napi::String::New(env, "blur"), Napi::Function::New(env, Blur)); exports.Set(Napi::String::New(env, "blurple"), Napi::Function::New(env, Blurple)); //exports.Set(Napi::String::New(env, "caption"), Napi::Function::New(env, Caption)); //exports.Set(Napi::String::New(env, "captionTwo"), Napi::Function::New(env, CaptionTwo)); exports.Set(Napi::String::New(env, "circle"), Napi::Function::New(env, Circle)); exports.Set(Napi::String::New(env, "explode"), Napi::Function::New(env, Explode)); exports.Set(Napi::String::New(env, "flag"), Napi::Function::New(env, Flag)); exports.Set(Napi::String::New(env, "flip"), Napi::Function::New(env, Flip)); exports.Set(Napi::String::New(env, "flop"), Napi::Function::New(env, Flop)); exports.Set(Napi::String::New(env, "freeze"), Napi::Function::New(env, Freeze)); exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert)); exports.Set(Napi::String::New(env, "watermark"), Napi::Function::New(env, Watermark)); return exports; } NODE_API_MODULE(addon, Init);