import { players, manager, queues } from "../utils/soundplayer.js"; import AwaitRejoin from "../utils/awaitrejoin.js"; import { random } from "../utils/misc.js"; export default async (client, cluster, worker, ipc, member, oldChannel) => { if (!oldChannel) return; const connection = players.get(oldChannel.guild.id); if (connection && connection.type === "music" && oldChannel.id === connection.voiceChannel.id) { if (oldChannel.voiceMembers.filter((i) => i.id !== client.user.id).length === 0) { const waitMessage = await client.createMessage(connection.originalChannel.id, "🔊 Waiting 10 seconds for someone to return..."); const awaitRejoin = new AwaitRejoin(oldChannel, true); awaitRejoin.on("end", (rejoined, member) => { if (rejoined) { players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: member.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel }); waitMessage.edit(`🔊 ${member.mention} is the new voice channel host.`); } else { if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete(); connection.player.stop(connection.originalChannel.guild.id); manager.leave(connection.originalChannel.guild.id); connection.player.destroy(); players.delete(connection.originalChannel.guild.id); queues.delete(connection.originalChannel.guild.id); client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended."); } }); } else if (member.id === connection.host) { const waitMessage = await client.createMessage(connection.originalChannel.id, "🔊 Waiting 10 seconds for the host to return..."); const awaitRejoin = new AwaitRejoin(oldChannel, false, member.id); awaitRejoin.on("end", (rejoined) => { if (rejoined) { if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete(); } else { const members = oldChannel.voiceMembers.filter((i) => i.id !== client.user.id); if (members.length === 0) { if (waitMessage.channel.messages.get(waitMessage.id)) waitMessage.delete(); connection.player.stop(connection.originalChannel.guild.id); manager.leave(connection.originalChannel.guild.id); connection.player.destroy(); players.delete(connection.originalChannel.guild.id); queues.delete(connection.originalChannel.guild.id); client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended."); } else { const randomMember = random(members); players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: randomMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel }); waitMessage.edit(`🔊 ${randomMember.mention} is the new voice channel host.`); } } }); } else if (member.id === client.user.id) { connection.player.stop(connection.originalChannel.guild.id); manager.leave(connection.originalChannel.guild.id); connection.player.destroy(); players.delete(connection.originalChannel.guild.id); queues.delete(connection.originalChannel.guild.id); await client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended."); } } };