const soundPlayer = require("../../utils/soundplayer.js"); const MusicCommand = require("../../classes/musicCommand.js"); class StopCommand extends MusicCommand { async run() { if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (!this.message.channel.guild) return `${this.message.author.mention}, this command only works in servers!`; if (!this.message.member.voiceState.channelID) return `${this.message.author.mention}, you need to be in a voice channel first!`; if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return `${this.message.author.mention}, I'm not in a voice channel!`; if (this.connection.host !== this.message.author.id) return `${this.message.author.mention}, only the current voice session host can stop the music!`; soundPlayer.manager.leave(this.message.channel.guild.id); const connection = this.connection.player; connection.destroy(); soundPlayer.players.delete(this.message.channel.guild.id); soundPlayer.queues.delete(this.message.channel.guild.id); return "🔊 The current voice channel session has ended."; } static description = "Stops the music"; static aliases = ["disconnect"]; } module.exports = StopCommand;