#include #include #include using namespace std; using namespace Magick; class TileWorker : public Napi::AsyncWorker { public: TileWorker(Napi::Function& callback, string in_path, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {} ~TileWorker() {} void Execute() { list frames; list coalesced; list mid; readImages(&frames, in_path); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { list duplicated; Image appended; list montage; Image frame; image.magick(type); for (int i = 0; i < 5; ++i) { duplicated.push_back(image); } appendImages(&appended, duplicated.begin(), duplicated.end()); appended.repage(); for (int i = 0; i < 5; ++i) { montage.push_back(appended); } appendImages(&frame, montage.begin(), montage.end(), true); frame.repage(); frame.scale(Geometry("800x800>")); frame.animationDelay(delay == 0 ? image.animationDelay() : delay); mid.push_back(frame); } optimizeTransparency(mid.begin(), mid.end()); if (type == "gif") { for (Image &image : mid) { image.quantizeDitherMethod(FloydSteinbergDitherMethod); image.quantize(); } } writeImages(mid.begin(), mid.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay; Blob blob; }; Napi::Value Tile(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object obj = info[0].As(); Napi::Function cb = info[1].As(); string path = obj.Get("path").As().Utf8Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; TileWorker* flopWorker = new TileWorker(cb, path, type, delay); flopWorker->Queue(); return env.Undefined(); }