import { skipVotes } from "../../utils/soundplayer.js"; import MusicCommand from "../../classes/musicCommand.js"; class SkipCommand extends MusicCommand { async run() { this.success = false; if (!this.guild) return "This command only works in servers!"; if (!this.member.voiceState) return "You need to be in a voice channel first!"; if (!this.guild.voiceStates.has(this.client.user.id)) return "I'm not in a voice channel!"; const player = this.connection; if (!player) return "I haven't completely connected yet!"; if (player.host !== this.author.id && !this.member.permissions.has("MANAGE_CHANNELS")) { const votes = skipVotes.get(this.guild.id) ?? { count: 0, ids: [], max: Math.min(3, player.voiceChannel.voiceMembers.filter((i) => i.id !== this.client.user.id && !i.bot).length) }; if (votes.ids.includes(this.author.id)) return "You've already voted to skip!"; const newObject = { count: votes.count + 1, ids: [...votes.ids, this.author.id].filter(item => !!item), max: votes.max }; if (votes.count + 1 === votes.max) { await player.player.stopTrack(this.guild.id); skipVotes.set(this.guild.id, { count: 0, ids: [], max: Math.min(3, player.voiceChannel.voiceMembers.filter((i) => i.id !== this.client.user.id && !i.bot).length) }); this.success = true; if (this.type === "application") return "🔊 The current song has been skipped."; } else { skipVotes.set(this.guild.id, newObject); this.success = true; return `🔊 Voted to skip song (${votes.count + 1}/${votes.max} people have voted).`; } } else { await player.player.stopTrack(); this.success = true; if (this.type === "application") return "🔊 The current song has been skipped."; } } static description = "Skips the current song"; static aliases = ["forceskip", "s"]; } export default SkipCommand;