import { players } from "../../utils/soundplayer.js"; import MusicCommand from "../../classes/musicCommand.js"; class LoopCommand extends MusicCommand { async run() { this.success = false; if (!this.guild) return "This command only works in servers!"; if (!this.member.voiceState) return "You need to be in a voice channel first!"; if (!this.guild.voiceStates.has(this.client.user.id)) return "I'm not in a voice channel!"; if (!this.connection) return "I haven't completely connected yet!"; if (this.connection.host !== this.author.id && !this.member.permissions.has("MANAGE_CHANNELS")) return "Only the current voice session host can loop the music!"; const object = this.connection; object.loop = !object.loop; players.set(this.guild.id, object); this.success = true; return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping."; } static description = "Loops the music"; static aliases = ["toggleloop", "repeat"]; } export default LoopCommand;