#include #include #include using namespace std; using namespace Magick; class FlagWorker : public Napi::AsyncWorker { public: FlagWorker(Napi::Function& callback, string in_path, string overlay_path, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), overlay_path(overlay_path), type(type), delay(delay) {} ~FlagWorker() {} void Execute() { list frames; list coalesced; list mid; Image watermark; readImages(&frames, in_path); watermark.read(overlay_path); watermark.alphaChannel(Magick::SetAlphaChannel); watermark.evaluate(Magick::AlphaChannel, Magick::MultiplyEvaluateOperator, 0.5); string query(to_string(frames.front().baseColumns()) + "x" + to_string(frames.front().baseRows()) + "!"); watermark.scale(Geometry(query)); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { image.composite(watermark, Magick::NorthGravity, Magick::OverCompositeOp); image.magick(type); mid.push_back(image); } optimizeTransparency(mid.begin(), mid.end()); if (type == "gif") { for (Image &image : mid) { image.quantizeDither(false); image.quantize(); if (delay != 0) image.animationDelay(delay); } } writeImages(mid.begin(), mid.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, overlay_path, type; int delay; Blob blob; }; Napi::Value Flag(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object obj = info[0].As(); Napi::Function cb = info[1].As(); string path = obj.Get("path").As().Utf8Value(); string overlay = obj.Get("overlay").As().Utf8Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; FlagWorker* flagWorker = new FlagWorker(cb, path, overlay, type, delay); flagWorker->Queue(); return env.Undefined(); }