#include #include #include using namespace std; using namespace Magick; class ExplodeWorker : public Napi::AsyncWorker { public: ExplodeWorker(Napi::Function& callback, string in_path, int amount, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), amount(amount), type(type), delay(delay) {} ~ExplodeWorker() {} void Execute() { list frames; list coalesced; list blurred; readImages(&frames, in_path); coalesceImages(&coalesced, frames.begin(), frames.end()); for (Image &image : coalesced) { image.implode(amount); image.magick(type); blurred.push_back(image); } optimizeTransparency(blurred.begin(), blurred.end()); if (type == "gif") { for (Image &image : blurred) { image.quantizeDither(false); image.quantize(); if (delay != 0) image.animationDelay(delay); } } writeImages(blurred.begin(), blurred.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay, amount; Blob blob; }; Napi::Value Explode(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object obj = info[0].As(); Napi::Function cb = info[1].As(); string path = obj.Get("path").As().Utf8Value(); int amount = obj.Get("amount").As().Int32Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; ExplodeWorker* explodeWorker = new ExplodeWorker(cb, path, amount, type, delay); explodeWorker->Queue(); return env.Undefined(); }