#include #include #include using namespace std; using namespace Magick; class BlurWorker : public Napi::AsyncWorker { public: BlurWorker(Napi::Function& callback, string in_path, bool sharp, string type, int delay) : Napi::AsyncWorker(callback), in_path(in_path), sharp(sharp), type(type), delay(delay) {} ~BlurWorker() {} void Execute() { list frames; list coalesced; readImages(&frames, in_path); coalesceImages(&coalesced, frames.begin(), frames.end()); if (sharp) { for_each(coalesced.begin(), coalesced.end(), sharpenImage(10, 3)); } else { for_each(coalesced.begin(), coalesced.end(), blurImage(15)); } for_each(coalesced.begin(), coalesced.end(), magickImage(type)); optimizeTransparency(coalesced.begin(), coalesced.end()); if (type == "gif") { for (Image &image : coalesced) { image.quantizeDitherMethod(FloydSteinbergDitherMethod); image.quantize(); if (delay != 0) image.animationDelay(delay); } } writeImages(coalesced.begin(), coalesced.end(), &blob); } void OnOK() { Callback().Call({Env().Undefined(), Napi::Buffer::Copy(Env(), (char *)blob.data(), blob.length())}); } private: string in_path, type; int delay; Blob blob; bool sharp; }; Napi::Value Blur(const Napi::CallbackInfo &info) { Napi::Env env = info.Env(); Napi::Object obj = info[0].As(); Napi::Function cb = info[1].As(); string path = obj.Get("path").As().Utf8Value(); bool sharp = obj.Get("sharp").As().Value(); string type = obj.Get("type").As().Utf8Value(); int delay = obj.Has("delay") ? obj.Get("delay").As().Int32Value() : 0; BlurWorker* blurWorker = new BlurWorker(cb, path, sharp, type, delay); blurWorker->Queue(); return env.Undefined(); }