import { players, queues, skipVotes } from "../utils/soundplayer.js"; import AwaitRejoin from "../utils/awaitrejoin.js"; import { random } from "../utils/misc.js"; export default async (client, cluster, worker, ipc, member, oldChannel) => { if (!oldChannel) return; const connection = players.get(oldChannel.guild.id); if (connection && oldChannel.id === connection.voiceChannel.id) { if (oldChannel.voiceMembers.filter((i) => i.id !== client.user.id && !i.bot).length === 0) { connection.player.setPaused(true); const waitMessage = await client.createMessage(connection.originalChannel.id, "🔊 Waiting 10 seconds for someone to return..."); const awaitRejoin = new AwaitRejoin(oldChannel, true); awaitRejoin.on("end", async (rejoined, member) => { if (rejoined) { connection.player.setPaused(false); players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: member.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel, loop: connection.loop, shuffle: connection.shuffle, playMessage: connection.playMessage }); waitMessage.edit(`🔊 ${member.mention} is the new voice channel host.`); } else { try { if (waitMessage.channel.messages.has(waitMessage.id)) await waitMessage.delete(); } catch { // no-op } try { connection.player.node.leaveChannel(connection.originalChannel.guild.id); } catch { // no-op } players.delete(connection.originalChannel.guild.id); queues.delete(connection.originalChannel.guild.id); skipVotes.delete(connection.originalChannel.guild.id); client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended."); } }); } else if (member.id === connection.host) { const waitMessage = await client.createMessage(connection.originalChannel.id, "🔊 Waiting 10 seconds for the host to return..."); const awaitRejoin = new AwaitRejoin(oldChannel, false, member.id); awaitRejoin.on("end", async (rejoined) => { if (rejoined) { try { if (waitMessage.channel.messages.has(waitMessage.id)) await waitMessage.delete(); } catch { // no-op } } else { const members = oldChannel.voiceMembers.filter((i) => i.id !== client.user.id && !i.bot); if (members.length === 0) { try { if (waitMessage.channel.messages.has(waitMessage.id)) await waitMessage.delete(); } catch { // no-op } try { connection.player.node.leaveChannel(connection.originalChannel.guild.id); } catch { // no-op } players.delete(connection.originalChannel.guild.id); queues.delete(connection.originalChannel.guild.id); skipVotes.delete(connection.originalChannel.guild.id); client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended."); } else { const randomMember = random(members); players.set(connection.voiceChannel.guild.id, { player: connection.player, type: connection.type, host: randomMember.id, voiceChannel: connection.voiceChannel, originalChannel: connection.originalChannel, loop: connection.loop, shuffle: connection.shuffle, playMessage: connection.playMessage }); waitMessage.edit(`🔊 ${randomMember.mention} is the new voice channel host.`); } } }); } else if (member.id === client.user.id) { try { connection.player.node.leaveChannel(connection.originalChannel.guild.id); } catch { // no-op } players.delete(connection.originalChannel.guild.id); queues.delete(connection.originalChannel.guild.id); skipVotes.delete(connection.originalChannel.guild.id); await client.createMessage(connection.originalChannel.id, "🔊 The current voice channel session has ended."); } } };