Changed image function syntax, improved dice, switched to fs.promises, might have also done other stuff but idk
This commit is contained in:
parent
95846d32d4
commit
f415b3bb09
91 changed files with 1275 additions and 577 deletions
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@ -12,24 +12,19 @@ class BlurWorker : public Napi::AsyncWorker {
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~BlurWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> blurred;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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if (sharp) {
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image.sharpen(10, 3);
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} else {
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image.blur(15);
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}
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image.magick(type);
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blurred.push_back(image);
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if (sharp) {
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for_each(coalesced.begin(), coalesced.end(), sharpenImage(10, 3));
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} else {
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for_each(coalesced.begin(), coalesced.end(), blurImage(15));
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}
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optimizeImageLayers(&result, blurred.begin(), blurred.end());
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optimizeImageLayers(&result, coalesced.begin(), coalesced.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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@ -49,13 +44,14 @@ Napi::Value Blur(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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bool sharp = info[1].As<Napi::Boolean>().Value();
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string type = info[2].As<Napi::String>().Utf8Value();
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int delay = info[3].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[4].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool sharp = obj.Get("sharp").As<Napi::Boolean>().Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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BlurWorker* blurWorker = new BlurWorker(cb, in_path, sharp, type, delay);
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BlurWorker* blurWorker = new BlurWorker(cb, path, sharp, type, delay);
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blurWorker->Queue();
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return env.Undefined();
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}
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@ -12,10 +12,10 @@ class BlurpleWorker : public Napi::AsyncWorker {
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~BlurpleWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> blurpled;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> blurpled;
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list <Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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@ -45,12 +45,13 @@ Napi::Value Blurple(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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BlurpleWorker* blurpleWorker = new BlurpleWorker(cb, in_path, type, delay);
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BlurpleWorker* blurpleWorker = new BlurpleWorker(cb, path, type, delay);
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blurpleWorker->Queue();
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return env.Undefined();
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}
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@ -12,10 +12,10 @@ class CaptionWorker : public Napi::AsyncWorker {
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~CaptionWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> captioned;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> captioned;
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list <Image> result;
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Blob caption_blob;
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readImages(&frames, in_path);
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@ -34,7 +34,7 @@ class CaptionWorker : public Napi::AsyncWorker {
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for (Image &image : coalesced) {
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Image appended;
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list<Image> images;
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list <Image> images;
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image.backgroundColor("white");
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images.push_back(caption_image);
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images.push_back(image);
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@ -62,13 +62,14 @@ Napi::Value Caption(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string caption = info[0].As<Napi::String>().Utf8Value();
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string in_path = info[1].As<Napi::String>().Utf8Value();
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string type = info[2].As<Napi::String>().Utf8Value();
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int delay = info[3].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[4].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string caption = obj.Get("caption").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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CaptionWorker* captionWorker = new CaptionWorker(cb, caption, in_path, type, delay);
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CaptionWorker* captionWorker = new CaptionWorker(cb, caption, path, type, delay);
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captionWorker->Queue();
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return env.Undefined();
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}
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@ -12,10 +12,10 @@ class CaptionTwoWorker : public Napi::AsyncWorker {
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~CaptionTwoWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> captioned;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> captioned;
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list <Image> result;
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Blob caption_blob;
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readImages(&frames, in_path);
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@ -32,7 +32,7 @@ class CaptionTwoWorker : public Napi::AsyncWorker {
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for (Image &image : coalesced) {
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Image appended;
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list<Image> images;
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list <Image> images;
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image.backgroundColor("white");
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images.push_back(image);
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images.push_back(caption_image);
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@ -60,13 +60,14 @@ Napi::Value CaptionTwo(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string caption = info[0].As<Napi::String>().Utf8Value();
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string in_path = info[1].As<Napi::String>().Utf8Value();
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string type = info[2].As<Napi::String>().Utf8Value();
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int delay = info[3].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[4].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string caption = obj.Get("caption").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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CaptionTwoWorker* captionTwoWorker = new CaptionTwoWorker(cb, caption, in_path, type, delay);
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CaptionTwoWorker* captionTwoWorker = new CaptionTwoWorker(cb, caption, path, type, delay);
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captionTwoWorker->Queue();
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return env.Undefined();
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}
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@ -12,10 +12,10 @@ class CircleWorker : public Napi::AsyncWorker {
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~CircleWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> blurred;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> blurred;
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list <Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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@ -44,12 +44,13 @@ Napi::Value Circle(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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CircleWorker* circleWorker = new CircleWorker(cb, in_path, type, delay);
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CircleWorker* circleWorker = new CircleWorker(cb, path, type, delay);
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circleWorker->Queue();
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return env.Undefined();
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}
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@ -12,10 +12,10 @@ class CropWorker : public Napi::AsyncWorker {
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~CropWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> mid;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> mid;
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list <Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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@ -45,12 +45,13 @@ Napi::Value Crop(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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CropWorker* blurWorker = new CropWorker(cb, in_path, type, delay);
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CropWorker* blurWorker = new CropWorker(cb, path, type, delay);
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blurWorker->Queue();
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return env.Undefined();
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}
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@ -44,13 +44,14 @@ Napi::Value Explode(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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int amount = info[1].As<Napi::Number>().Int32Value();
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string type = info[2].As<Napi::String>().Utf8Value();
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int delay = info[3].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[4].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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int amount = obj.Get("amount").As<Napi::Number>().Int32Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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ExplodeWorker* explodeWorker = new ExplodeWorker(cb, in_path, amount, type, delay);
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ExplodeWorker* explodeWorker = new ExplodeWorker(cb, path, amount, type, delay);
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explodeWorker->Queue();
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return env.Undefined();
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}
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@ -12,10 +12,10 @@ class FlagWorker : public Napi::AsyncWorker {
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~FlagWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> mid;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> mid;
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list <Image> result;
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Image watermark;
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readImages(&frames, in_path);
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watermark.read(overlay_path);
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@ -50,13 +50,14 @@ Napi::Value Flag(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string overlay_path = info[1].As<Napi::String>().Utf8Value();
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string type = info[2].As<Napi::String>().Utf8Value();
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int delay = info[3].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[4].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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string overlay = obj.Get("overlay").As<Napi::String>().Utf8Value();
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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FlagWorker* flagWorker = new FlagWorker(cb, in_path, overlay_path, type, delay);
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FlagWorker* flagWorker = new FlagWorker(cb, path, overlay, type, delay);
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flagWorker->Queue();
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return env.Undefined();
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}
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@ -7,20 +7,20 @@ using namespace Magick;
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class FlipWorker : public Napi::AsyncWorker {
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public:
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FlipWorker(Napi::Function& callback, string in_path, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
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FlipWorker(Napi::Function& callback, string in_path, bool flop, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), flop(flop), type(type), delay(delay) {}
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~FlipWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> mid;
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list<Image> result;
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list <Image> frames;
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list <Image> coalesced;
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list <Image> mid;
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list <Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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image.flip();
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flop ? image.flop() : image.flip();
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image.magick(type);
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mid.push_back(image);
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}
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@ -36,6 +36,7 @@ class FlipWorker : public Napi::AsyncWorker {
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private:
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string in_path, type;
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bool flop;
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int delay;
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Blob blob;
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};
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@ -44,12 +45,14 @@ Napi::Value Flip(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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Napi::Object obj = info[0].As<Napi::Object>();
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Napi::Function cb = info[1].As<Napi::Function>();
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string path = obj.Get("path").As<Napi::String>().Utf8Value();
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bool flop = obj.Has("flop") ? obj.Get("flop").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
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FlipWorker* flipWorker = new FlipWorker(cb, in_path, type, delay);
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FlipWorker* flipWorker = new FlipWorker(cb, path, flop, type, delay);
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flipWorker->Queue();
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return env.Undefined();
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}
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@ -1,55 +0,0 @@
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#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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class FlopWorker : public Napi::AsyncWorker {
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public:
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FlopWorker(Napi::Function& callback, string in_path, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
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~FlopWorker() {}
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> mid;
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list<Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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image.flop();
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image.magick(type);
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mid.push_back(image);
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
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}
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private:
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string in_path, type;
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int delay;
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Blob blob;
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};
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Napi::Value Flop(const Napi::CallbackInfo &info)
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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FlopWorker* flopWorker = new FlopWorker(cb, in_path, type, delay);
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flopWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,8 +0,0 @@
|
|||
#ifndef ESMBOT_NATIVES_FLOP_H_
|
||||
#define ESMBOT_NATIVES_FLOP_H_
|
||||
|
||||
#include <napi.h>
|
||||
|
||||
Napi::Value Flop(const Napi::CallbackInfo& info);
|
||||
|
||||
#endif
|
|
@ -12,7 +12,7 @@ class FreezeWorker : public Napi::AsyncWorker {
|
|||
~FreezeWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list <Image> frames;
|
||||
readImages(&frames, in_path);
|
||||
|
||||
for_each(frames.begin(), frames.end(), animationIterationsImage(loop ? 0 : 1));
|
||||
|
@ -36,13 +36,14 @@ Napi::Value Freeze(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
bool loop = info[1].As<Napi::Boolean>().Value();
|
||||
string type = info[2].As<Napi::String>().Utf8Value();
|
||||
int delay = info[3].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[4].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
bool loop = obj.Has("loop") ? obj.Get("loop").As<Napi::Boolean>().Value() : false;
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
FreezeWorker* blurWorker = new FreezeWorker(cb, in_path, loop, type, delay);
|
||||
FreezeWorker* blurWorker = new FreezeWorker(cb, path, loop, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class GamexplainWorker : public Napi::AsyncWorker {
|
|||
~GamexplainWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image watermark;
|
||||
readImages(&frames, in_path);
|
||||
watermark.read("./assets/images/gamexplain.png");
|
||||
|
@ -49,12 +49,13 @@ Napi::Value Gamexplain(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
GamexplainWorker* blurWorker = new GamexplainWorker(cb, in_path, type, delay);
|
||||
GamexplainWorker* blurWorker = new GamexplainWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class GlobeWorker : public Napi::AsyncWorker {
|
|||
~GlobeWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image distort;
|
||||
Image overlay;
|
||||
readImages(&frames, in_path);
|
||||
|
@ -24,7 +24,7 @@ class GlobeWorker : public Napi::AsyncWorker {
|
|||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
if (type != "GIF") {
|
||||
list<Image>::iterator it = coalesced.begin();
|
||||
list <Image>::iterator it = coalesced.begin();
|
||||
for (int i = 0; i < 29; ++i) {
|
||||
coalesced.push_back(*it);
|
||||
}
|
||||
|
@ -66,12 +66,13 @@ Napi::Value Globe(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
GlobeWorker* blurWorker = new GlobeWorker(cb, in_path, type, delay);
|
||||
GlobeWorker* blurWorker = new GlobeWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#include <napi.h>
|
||||
#include <list>
|
||||
#include <Magick++.h>
|
||||
|
||||
using namespace std;
|
||||
|
@ -36,10 +37,11 @@ Napi::Value Homebrew(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string text = info[0].As<Napi::String>().Utf8Value();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string caption = obj.Get("caption").As<Napi::String>().Utf8Value();
|
||||
|
||||
HomebrewWorker* explodeWorker = new HomebrewWorker(cb, text);
|
||||
HomebrewWorker* explodeWorker = new HomebrewWorker(cb, caption);
|
||||
explodeWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#include <napi.h>
|
||||
#include <list>
|
||||
#include "blur.h"
|
||||
#include "blurple.h"
|
||||
#include "caption.h"
|
||||
|
@ -8,7 +9,6 @@
|
|||
#include "explode.h"
|
||||
#include "flag.h"
|
||||
#include "flip.h"
|
||||
#include "flop.h"
|
||||
#include "freeze.h"
|
||||
#include "gamexplain.h"
|
||||
#include "globe.h"
|
||||
|
@ -45,7 +45,6 @@ Napi::Object Init(Napi::Env env, Napi::Object exports)
|
|||
exports.Set(Napi::String::New(env, "explode"), Napi::Function::New(env, Explode));
|
||||
exports.Set(Napi::String::New(env, "flag"), Napi::Function::New(env, Flag));
|
||||
exports.Set(Napi::String::New(env, "flip"), Napi::Function::New(env, Flip));
|
||||
exports.Set(Napi::String::New(env, "flop"), Napi::Function::New(env, Flop));
|
||||
exports.Set(Napi::String::New(env, "freeze"), Napi::Function::New(env, Freeze));
|
||||
exports.Set(Napi::String::New(env, "gamexplain"), Napi::Function::New(env, Gamexplain));
|
||||
exports.Set(Napi::String::New(env, "globe"), Napi::Function::New(env, Globe));
|
||||
|
|
|
@ -12,20 +12,16 @@ class InvertWorker : public Napi::AsyncWorker {
|
|||
~InvertWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> inverted;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
for (Image &image : coalesced) {
|
||||
image.negateChannel(Magick::ChannelType(Magick::CompositeChannels ^ Magick::AlphaChannel));
|
||||
image.magick(type);
|
||||
inverted.push_back(image);
|
||||
}
|
||||
for_each(coalesced.begin(), coalesced.end(), negateImage(Magick::ChannelType(Magick::CompositeChannels ^ Magick::AlphaChannel)));
|
||||
for_each(coalesced.begin(), coalesced.end(), magickImage(type));
|
||||
|
||||
optimizeImageLayers(&result, inverted.begin(), inverted.end());
|
||||
optimizeImageLayers(&result, coalesced.begin(), coalesced.end());
|
||||
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
|
||||
writeImages(result.begin(), result.end(), &blob);
|
||||
}
|
||||
|
@ -44,12 +40,13 @@ Napi::Value Invert(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
InvertWorker* invertWorker = new InvertWorker(cb, in_path, type, delay);
|
||||
InvertWorker* invertWorker = new InvertWorker(cb, path, type, delay);
|
||||
invertWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#include <napi.h>
|
||||
#include <list>
|
||||
#include <Magick++.h>
|
||||
|
||||
using namespace std;
|
||||
|
@ -31,10 +32,11 @@ Napi::Value Jpeg(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
|
||||
JpegWorker* explodeWorker = new JpegWorker(cb, in_path);
|
||||
JpegWorker* explodeWorker = new JpegWorker(cb, path);
|
||||
explodeWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,9 +12,9 @@ class LeakWorker : public Napi::AsyncWorker {
|
|||
~LeakWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
Image watermark;
|
||||
readImages(&frames, in_path);
|
||||
watermark.read("./assets/images/leak.png");
|
||||
|
@ -48,12 +48,13 @@ Napi::Value Leak(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
LeakWorker* blurWorker = new LeakWorker(cb, in_path, type, delay);
|
||||
LeakWorker* blurWorker = new LeakWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class MagikWorker : public Napi::AsyncWorker {
|
|||
~MagikWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> blurred;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> blurred;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
|
@ -46,12 +46,14 @@ Napi::Value Magik(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
MagikWorker* explodeWorker = new MagikWorker(cb, in_path, type, delay);
|
||||
|
||||
MagikWorker* explodeWorker = new MagikWorker(cb, path, type, delay);
|
||||
explodeWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,9 +12,9 @@ class MemeWorker : public Napi::AsyncWorker {
|
|||
~MemeWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
Image top_text;
|
||||
Image bottom_text;
|
||||
readImages(&frames, in_path);
|
||||
|
@ -74,14 +74,15 @@ Napi::Value Meme(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string text_top = info[1].As<Napi::String>().Utf8Value();
|
||||
string text_bottom = info[2].As<Napi::String>().Utf8Value();
|
||||
string type = info[3].As<Napi::String>().Utf8Value();
|
||||
int delay = info[4].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[5].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string top = obj.Get("top").As<Napi::String>().Utf8Value();
|
||||
string bottom = obj.Get("bottom").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
MemeWorker* blurWorker = new MemeWorker(cb, in_path, text_top, text_bottom, type, delay);
|
||||
MemeWorker* blurWorker = new MemeWorker(cb, path, top, bottom, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class MirrorWorker : public Napi::AsyncWorker {
|
|||
~MirrorWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
MagickCore::GravityType gravity;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
@ -31,7 +31,7 @@ class MirrorWorker : public Napi::AsyncWorker {
|
|||
}
|
||||
|
||||
for (Image &image : coalesced) {
|
||||
list<Image> mirrored;
|
||||
list <Image> mirrored;
|
||||
Image final;
|
||||
image.extent(Geometry(to_string(vertical ? image.baseColumns() : image.baseColumns() / 2) + "x" + to_string(vertical ? image.baseRows() / 2 : image.baseRows())), gravity);
|
||||
mirrored.push_back(image);
|
||||
|
@ -71,14 +71,15 @@ Napi::Value Mirror(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
bool vertical = info[1].As<Napi::Boolean>().Value();
|
||||
bool first = info[2].As<Napi::Boolean>().Value();
|
||||
string type = info[3].As<Napi::String>().Utf8Value();
|
||||
int delay = info[4].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[5].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
bool vertical = obj.Has("vertical") ? obj.Get("vertical").As<Napi::Boolean>().Value() : false;
|
||||
bool first = obj.Has("first") ? obj.Get("first").As<Napi::Boolean>().Value() : false;
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
MirrorWorker* mirrorWorker = new MirrorWorker(cb, in_path, vertical, first, type, delay);
|
||||
MirrorWorker* mirrorWorker = new MirrorWorker(cb, path, vertical, first, type, delay);
|
||||
mirrorWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class SwirlWorker : public Napi::AsyncWorker {
|
|||
~SwirlWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
|
@ -44,12 +44,13 @@ Napi::Value Swirl(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
SwirlWorker* flopWorker = new SwirlWorker(cb, in_path, type, delay);
|
||||
SwirlWorker* flopWorker = new SwirlWorker(cb, path, type, delay);
|
||||
flopWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class MotivateWorker : public Napi::AsyncWorker {
|
|||
~MotivateWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image top;
|
||||
Image bottom;
|
||||
readImages(&frames, in_path);
|
||||
|
@ -49,7 +49,7 @@ class MotivateWorker : public Napi::AsyncWorker {
|
|||
image.backgroundColor("black");
|
||||
image.extent(Geometry(600, image.rows() + 50), Magick::CenterGravity);
|
||||
|
||||
list<Image> to_append;
|
||||
list <Image> to_append;
|
||||
to_append.push_back(image);
|
||||
to_append.push_back(top);
|
||||
if (bottom_text != "") to_append.push_back(bottom);
|
||||
|
@ -77,14 +77,15 @@ Napi::Value Motivate(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string top_text = info[1].As<Napi::String>().Utf8Value();
|
||||
string bottom_text = info[2].As<Napi::String>().Utf8Value();
|
||||
string type = info[3].As<Napi::String>().Utf8Value();
|
||||
int delay = info[4].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[5].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string top = obj.Get("top").As<Napi::String>().Utf8Value();
|
||||
string bottom = obj.Get("bottom").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
MotivateWorker* blurWorker = new MotivateWorker(cb, in_path, top_text, bottom_text, type, delay);
|
||||
MotivateWorker* blurWorker = new MotivateWorker(cb, path, top, bottom, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,4 +1,5 @@
|
|||
#include <napi.h>
|
||||
#include <list>
|
||||
#include <ZXing/ReadBarcode.h>
|
||||
#include <ZXing/TextUtfEncoding.h>
|
||||
|
||||
|
@ -42,10 +43,11 @@ Napi::Value QrRead(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
|
||||
QrReadWorker* qrReadWorker = new QrReadWorker(cb, in_path);
|
||||
QrReadWorker* qrReadWorker = new QrReadWorker(cb, path);
|
||||
qrReadWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class ResizeWorker : public Napi::AsyncWorker {
|
|||
~ResizeWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> blurred;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> blurred;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
|
@ -52,14 +52,15 @@ Napi::Value Resize(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
bool stretch = info[1].As<Napi::Boolean>().Value();
|
||||
bool wide = info[2].As<Napi::Boolean>().Value();
|
||||
string type = info[3].As<Napi::String>().Utf8Value();
|
||||
int delay = info[4].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[5].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
bool stretch = obj.Has("stretch") ? obj.Get("stretch").As<Napi::Boolean>().Value() : false;
|
||||
bool wide = obj.Has("wide") ? obj.Get("wide").As<Napi::Boolean>().Value() : false;
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
ResizeWorker* explodeWorker = new ResizeWorker(cb, in_path, stretch, wide, type, delay);
|
||||
ResizeWorker* explodeWorker = new ResizeWorker(cb, path, stretch, wide, type, delay);
|
||||
explodeWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
#include <napi.h>
|
||||
#include <list>
|
||||
#include <list>
|
||||
#include <Magick++.h>
|
||||
|
||||
using namespace std;
|
||||
|
@ -46,12 +47,13 @@ Napi::Value Reverse(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
bool soos = info[1].As<Napi::Boolean>().Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
bool soos = obj.Has("soos") ? obj.Get("soos").As<Napi::Boolean>().Value() : false;
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
ReverseWorker* explodeWorker = new ReverseWorker(cb, in_path, soos, delay);
|
||||
ReverseWorker* explodeWorker = new ReverseWorker(cb, path, soos, delay);
|
||||
explodeWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class ScottWorker : public Napi::AsyncWorker {
|
|||
~ScottWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image watermark;
|
||||
readImages(&frames, in_path);
|
||||
watermark.read("./assets/images/scott.png");
|
||||
|
@ -53,12 +53,13 @@ Napi::Value Scott(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
ScottWorker* blurWorker = new ScottWorker(cb, in_path, type, delay);
|
||||
ScottWorker* blurWorker = new ScottWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -41,8 +41,9 @@ Napi::Value Sonic(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string text = info[0].As<Napi::String>().Utf8Value();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string text = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
|
||||
SonicWorker* explodeWorker = new SonicWorker(cb, text);
|
||||
explodeWorker->Queue();
|
||||
|
|
|
@ -12,8 +12,8 @@ class SpeedWorker : public Napi::AsyncWorker {
|
|||
~SpeedWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> blurred;
|
||||
list <Image> frames;
|
||||
list <Image> blurred;
|
||||
readImages(&frames, in_path);
|
||||
|
||||
int new_delay = slow ? delay * 2 : delay / 2;
|
||||
|
@ -43,13 +43,14 @@ Napi::Value Speed(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
bool slow = info[1].As<Napi::Boolean>().Value();
|
||||
string type = info[2].As<Napi::String>().Utf8Value();
|
||||
int delay = info[3].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[4].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
bool slow = obj.Has("slow") ? obj.Get("slow").As<Napi::Boolean>().Value() : false;
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
SpeedWorker* explodeWorker = new SpeedWorker(cb, in_path, slow, type, delay);
|
||||
SpeedWorker* explodeWorker = new SpeedWorker(cb, path, slow, type, delay);
|
||||
explodeWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,15 +12,15 @@ class SpinWorker : public Napi::AsyncWorker {
|
|||
~SpinWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
if (type != "GIF") {
|
||||
list<Image>::iterator it = coalesced.begin();
|
||||
list <Image>::iterator it = coalesced.begin();
|
||||
for (int i = 0; i < 29; ++i) {
|
||||
coalesced.push_back(*it);
|
||||
}
|
||||
|
@ -60,12 +60,13 @@ Napi::Value Spin(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
SpinWorker* blurWorker = new SpinWorker(cb, in_path, type, delay);
|
||||
SpinWorker* blurWorker = new SpinWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,17 +12,17 @@ class TileWorker : public Napi::AsyncWorker {
|
|||
~TileWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
for (Image &image : coalesced) {
|
||||
list<Image> duplicated;
|
||||
list <Image> duplicated;
|
||||
Image appended;
|
||||
list<Image> montage;
|
||||
list <Image> montage;
|
||||
Image frame;
|
||||
image.magick(type);
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
|
@ -56,12 +56,13 @@ Napi::Value Tile(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
TileWorker* flopWorker = new TileWorker(cb, in_path, type, delay);
|
||||
TileWorker* flopWorker = new TileWorker(cb, path, type, delay);
|
||||
flopWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class TrumpWorker : public Napi::AsyncWorker {
|
|||
~TrumpWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image watermark;
|
||||
readImages(&frames, in_path);
|
||||
watermark.read("./assets/images/trump.png");
|
||||
|
@ -53,12 +53,13 @@ Napi::Value Trump(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
TrumpWorker* blurWorker = new TrumpWorker(cb, in_path, type, delay);
|
||||
TrumpWorker* blurWorker = new TrumpWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class WallWorker : public Napi::AsyncWorker {
|
|||
~WallWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
readImages(&frames, in_path);
|
||||
coalesceImages(&coalesced, frames.begin(), frames.end());
|
||||
|
||||
|
@ -50,12 +50,13 @@ Napi::Value Wall(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
WallWorker* flopWorker = new WallWorker(cb, in_path, type, delay);
|
||||
WallWorker* flopWorker = new WallWorker(cb, path, type, delay);
|
||||
flopWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -1,5 +1,6 @@
|
|||
#include <napi.h>
|
||||
#include <list>
|
||||
#include <iostream>
|
||||
#include <Magick++.h>
|
||||
|
||||
using namespace std;
|
||||
|
@ -7,15 +8,15 @@ using namespace Magick;
|
|||
|
||||
class WatermarkWorker : public Napi::AsyncWorker {
|
||||
public:
|
||||
WatermarkWorker(Napi::Function& callback, string in_path, string water_path, int gravity, bool resize, bool append, bool mc, string type, int delay)
|
||||
: Napi::AsyncWorker(callback), in_path(in_path), water_path(water_path), gravity(gravity), resize(resize), append(append), mc(mc), type(type), delay(delay) {}
|
||||
WatermarkWorker(Napi::Function& callback, string in_path, string water_path, int gravity, string type, int delay, bool resize, bool append, bool mc)
|
||||
: Napi::AsyncWorker(callback), in_path(in_path), water_path(water_path), gravity(gravity), type(type), delay(delay), resize(resize), append(append), mc(mc) {}
|
||||
~WatermarkWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image watermark;
|
||||
readImages(&frames, in_path);
|
||||
watermark.read(water_path);
|
||||
|
@ -31,7 +32,7 @@ class WatermarkWorker : public Napi::AsyncWorker {
|
|||
for (Image &image : coalesced) {
|
||||
Image final;
|
||||
if (append) {
|
||||
list<Image> to_append;
|
||||
list <Image> to_append;
|
||||
to_append.push_back(image);
|
||||
to_append.push_back(watermark);
|
||||
appendImages(&final, to_append.begin(), to_append.end(), true);
|
||||
|
@ -68,17 +69,18 @@ Napi::Value Watermark(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string water = info[1].As<Napi::String>().Utf8Value();
|
||||
int gravity = info[2].As<Napi::Number>().Int32Value();
|
||||
bool resize = info[3].As<Napi::Boolean>().Value();
|
||||
bool append = info[4].As<Napi::Boolean>().Value();
|
||||
bool mc = info[5].As<Napi::Boolean>().Value();
|
||||
string type = info[6].As<Napi::String>().Utf8Value();
|
||||
int delay = info[7].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[8].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string water = obj.Get("water").As<Napi::String>().Utf8Value();
|
||||
int gravity = obj.Get("gravity").As<Napi::Number>().Int32Value();
|
||||
bool resize = obj.Has("resize") ? obj.Get("resize").As<Napi::Boolean>().Value() : false;
|
||||
bool append = obj.Has("append") ? obj.Get("append").As<Napi::Boolean>().Value() : false;
|
||||
bool mc = obj.Has("mc") ? obj.Get("mc").As<Napi::Boolean>().Value() : false;
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
WatermarkWorker* watermarkWorker = new WatermarkWorker(cb, in_path, water, gravity, resize, append, mc, type, delay);
|
||||
WatermarkWorker* watermarkWorker = new WatermarkWorker(cb, path, water, gravity, type, delay, resize, append, mc);
|
||||
watermarkWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
|
@ -12,10 +12,10 @@ class WdtWorker : public Napi::AsyncWorker {
|
|||
~WdtWorker() {}
|
||||
|
||||
void Execute() {
|
||||
list<Image> frames;
|
||||
list<Image> coalesced;
|
||||
list<Image> mid;
|
||||
list<Image> result;
|
||||
list <Image> frames;
|
||||
list <Image> coalesced;
|
||||
list <Image> mid;
|
||||
list <Image> result;
|
||||
Image watermark;
|
||||
readImages(&frames, in_path);
|
||||
watermark.read("./assets/images/whodidthis.png");
|
||||
|
@ -48,12 +48,13 @@ Napi::Value Wdt(const Napi::CallbackInfo &info)
|
|||
{
|
||||
Napi::Env env = info.Env();
|
||||
|
||||
string in_path = info[0].As<Napi::String>().Utf8Value();
|
||||
string type = info[1].As<Napi::String>().Utf8Value();
|
||||
int delay = info[2].As<Napi::Number>().Int32Value();
|
||||
Napi::Function cb = info[3].As<Napi::Function>();
|
||||
Napi::Object obj = info[0].As<Napi::Object>();
|
||||
Napi::Function cb = info[1].As<Napi::Function>();
|
||||
string path = obj.Get("path").As<Napi::String>().Utf8Value();
|
||||
string type = obj.Get("type").As<Napi::String>().Utf8Value();
|
||||
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
|
||||
|
||||
WdtWorker* blurWorker = new WdtWorker(cb, in_path, type, delay);
|
||||
WdtWorker* blurWorker = new WdtWorker(cb, path, type, delay);
|
||||
blurWorker->Queue();
|
||||
return env.Undefined();
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue