Added support for multiple processing emojis, fixed issue with local image processing

This commit is contained in:
TheEssem 2021-04-23 15:03:48 -05:00
parent 4e4ae3613f
commit ebfab817d7
4 changed files with 146 additions and 134 deletions

View file

@ -2,6 +2,8 @@ const Command = require("./command.js");
const magick = require("../utils/image.js");
const imageDetect = require("../utils/imagedetect.js");
const collections = require("../utils/collections.js");
const { emotes } = require("../messages.json");
const { random } = require("../utils/misc.js");
class ImageCommand extends Command {
/*this.embed = {
@ -58,7 +60,7 @@ class ImageCommand extends Command {
magickParams.path = image.path;
magickParams.type = image.type;
magickParams.url = image.url; // technically not required but can be useful for text filtering
magickParams.delay = image.delay;
magickParams.delay = image.delay ? image.delay : 0;
if (this.constructor.requiresGIF) magickParams.onlyGIF = true;
} catch (e) {
collections.runningCommands.delete(this.message.author.id);
@ -111,7 +113,7 @@ class ImageCommand extends Command {
}
processMessage(message) {
return message.channel.createMessage(`${process.env.PROCESSING_EMOJI || "<a:processing:479351417102925854>"} Processing... This might take a while`);
return message.channel.createMessage(`${random(emotes) || process.env.PROCESSING_EMOJI || "<a:processing:479351417102925854>"} Processing... This might take a while`);
}
static requiresImage = true;