Allow owner to use music commands in production, make cache request to 8MB images
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8 changed files with 16 additions and 9 deletions
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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class LoopCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -6,7 +6,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class NowPlayingCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -2,7 +2,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class PauseCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -5,7 +5,7 @@ const searchRegex = /^ytsearch:/;
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class PlayCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.args[0]) return "You need to provide what you want to play!";
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const query = this.args.join(" ").trim();
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@ -8,7 +8,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class QueueCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class SkipCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class StopCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -1,4 +1,5 @@
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const fs = require("fs");
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const fetch = require("node-fetch");
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const database = require("../utils/database.js");
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const logger = require("../utils/logger.js");
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const collections = require("../utils/collections.js");
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@ -104,13 +105,19 @@ module.exports = async (client, cluster, worker, ipc, message) => {
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if (result.file.length > 8388119 && process.env.TEMPDIR !== "") {
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const filename = `${Math.random().toString(36).substring(2, 15)}.${result.name.split(".")[1]}`;
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await fs.promises.writeFile(`${process.env.TEMPDIR}/${filename}`, result.file);
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const imageURL = `${process.env.TMP_DOMAIN == "" ? "https://tmp.projectlounge.pw" : process.env.TMP_DOMAIN}/${filename}`;
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try {
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await fetch(imageURL);
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} catch {
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// this is here to make sure the image is properly cached by discord
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}
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await client.createMessage(message.channel.id, Object.assign({
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embed: {
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color: 16711680,
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title: "Here's your image!",
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url: `${process.env.TMP_DOMAIN == "" ? "https://tmp.projectlounge.pw" : process.env.TMP_DOMAIN}/${filename}`,
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url: imageURL,
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image: {
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url: `${process.env.TMP_DOMAIN == "" ? "https://tmp.projectlounge.pw" : process.env.TMP_DOMAIN}/${filename}`
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url: imageURL
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},
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footer: {
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text: "The result image was more than 8MB in size, so it was uploaded to an external site instead."
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