Handle cases where error message can't be sent, added intents, disable private channels collection
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parent
7cc8ac7b6b
commit
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3 changed files with 17 additions and 5 deletions
10
app.js
10
app.js
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@ -29,6 +29,14 @@ new Master(`Bot ${process.env.TOKEN}`, "/shard.js", {
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users: true,
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users: true,
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repliedUser: true
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repliedUser: true
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},
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},
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guildSubscriptions: false
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guildSubscriptions: false,
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intents: [
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"guilds",
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"guildVoiceStates",
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"guildMessages",
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"guildMessageReactions",
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"directMessages",
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"directMessageReactions"
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]
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}
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}
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});
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});
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@ -121,10 +121,12 @@ module.exports = async (client, message) => {
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await client.createMessage(message.channel.id, `${message.author.mention}, the request timed out before I could download that image. Try uploading your image somewhere else.`);
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await client.createMessage(message.channel.id, `${message.author.mention}, the request timed out before I could download that image. Try uploading your image somewhere else.`);
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} else {
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} else {
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logger.error(error.toString());
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logger.error(error.toString());
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await client.createMessage(message.channel.id, "Uh oh! I ran into an error while running this command. Please report the content of the attached file here or on the esmBot Support server: <https://github.com/esmBot/esmBot/issues>", [{
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try {
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file: Buffer.from(`Message: ${error}\n\nStack Trace: ${error.stack}`),
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await client.createMessage(message.channel.id, "Uh oh! I ran into an error while running this command. Please report the content of the attached file here or on the esmBot Support server: <https://github.com/esmBot/esmBot/issues>", [{
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name: "error.txt"
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file: Buffer.from(`Message: ${error}\n\nStack Trace: ${error.stack}`),
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}]);
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name: "error.txt"
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}]);
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} catch { /* silently ignore */ }
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}
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}
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}
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}
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};
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};
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2
shard.js
2
shard.js
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@ -111,6 +111,8 @@ class Shard extends Base {
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// connect to lavalink
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// connect to lavalink
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if (!sound.status && !sound.connected) await sound.connect(this.bot);
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if (!sound.status && !sound.connected) await sound.connect(this.bot);
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this.bot.privateChannels.limit = 0;
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await database.setup();
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await database.setup();
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// set activity (a.k.a. the gamer code)
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// set activity (a.k.a. the gamer code)
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