Added argument to freeze for setting the end frame, speed is now aware of variable framerates
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f21cb21d9c
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e00671f0d5
5 changed files with 43 additions and 23 deletions
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@ -4,6 +4,7 @@
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"target_name": "image",
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"sources": [ "<!@(node -p \"require('fs').readdirSync('./natives').map(f=>'natives/'+f).join(' ')\")" ],
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"cflags!": [ "-fno-exceptions", "<!(pkg-config --cflags Magick++)" ],
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"cflags_cc": [ "-std=c++17" ],
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"cflags_cc!": [ "-fno-exceptions", "<!(pkg-config --cflags Magick++)" ],
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"include_dirs": [
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"<!@(node -p \"require('node-addon-api').include\")",
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@ -1,12 +1,17 @@
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const ImageCommand = require("../../classes/imageCommand.js");
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class FreezeCommand extends ImageCommand {
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params = {
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loop: false
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};
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params(args) {
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const frameCount = parseInt(args[0]);
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return {
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loop: false,
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frame: isNaN(frameCount) ? -1 : frameCount
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};
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}
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static description = "Makes an image sequence only play once";
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static aliases = ["noloop", "once"];
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static arguments = ["{end frame number}"];
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static requiresGIF = true;
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static noImage = "you need to provide an image to freeze!";
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@ -7,14 +7,19 @@ using namespace Magick;
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class FreezeWorker : public Napi::AsyncWorker {
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public:
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FreezeWorker(Napi::Function& callback, string in_path, bool loop, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), loop(loop), type(type), delay(delay) {}
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FreezeWorker(Napi::Function& callback, string in_path, bool loop, int frame, string type, int delay)
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: Napi::AsyncWorker(callback), in_path(in_path), loop(loop), frame(frame), type(type), delay(delay) {}
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~FreezeWorker() {}
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void Execute() {
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list <Image> frames;
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readImages(&frames, in_path);
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if (frame >= 0 && !loop) {
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size_t frameSize = frames.size();
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int framePos = clamp(frame, 0, (int)frameSize);
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frames.resize(framePos + 1);
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}
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for_each(frames.begin(), frames.end(), animationIterationsImage(loop ? 0 : 1));
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for_each(frames.begin(), frames.end(), magickImage(type));
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@ -28,7 +33,7 @@ class FreezeWorker : public Napi::AsyncWorker {
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private:
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string in_path, type;
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int delay;
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int frame, delay;
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Blob blob;
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bool loop;
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};
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@ -43,8 +48,9 @@ Napi::Value Freeze(const Napi::CallbackInfo &info)
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bool loop = obj.Has("loop") ? obj.Get("loop").As<Napi::Boolean>().Value() : false;
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string type = obj.Get("type").As<Napi::String>().Utf8Value();
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int delay = obj.Has("delay") ? obj.Get("delay").As<Napi::Number>().Int32Value() : 0;
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int frame = obj.Has("frame") ? obj.Get("frame").As<Napi::Number>().Int32Value() : -1;
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FreezeWorker* blurWorker = new FreezeWorker(cb, path, loop, type, delay);
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blurWorker->Queue();
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FreezeWorker* freezeWorker = new FreezeWorker(cb, path, loop, frame, type, delay);
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freezeWorker->Queue();
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return env.Undefined();
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}
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@ -15,26 +15,28 @@ class SpeedWorker : public Napi::AsyncWorker {
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list <Image> frames;
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readImages(&frames, in_path);
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int old_delay = 0;
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// if passed a delay, use that. otherwise use the average frame delay.
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// GIFs can have a variable framerate, and the frameskipping logic here doesn't handle that.
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// TODO: revisit?
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if (delay == 0) {
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for (Image &image : frames) {
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old_delay += image.animationDelay();
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int old_delay = image.animationDelay();
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int new_delay = slow ? old_delay * 2 : old_delay / 2;
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if (!slow && new_delay <= 1) {
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new_delay = delay;
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auto it = frames.begin();
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while(it != frames.end() && ++it != frames.end()) it = frames.erase(it);
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} else {
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image.animationDelay(new_delay);
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}
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}
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old_delay /= frames.size();
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} else {
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old_delay = delay;
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}
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int new_delay = slow ? old_delay * 2 : old_delay / 2;
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if (!slow && new_delay <= 1) {
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new_delay = old_delay;
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auto it = frames.begin();
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while(it != frames.end() && ++it != frames.end()) it = frames.erase(it);
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} else {
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for_each(frames.begin(), frames.end(), animationDelayImage(new_delay));
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int new_delay = slow ? delay * 2 : delay / 2;
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if (!slow && new_delay <= 1) {
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new_delay = delay;
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auto it = frames.begin();
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while(it != frames.end() && ++it != frames.end()) it = frames.erase(it);
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} else {
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for_each(frames.begin(), frames.end(), animationDelayImage(new_delay));
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}
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}
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for_each(frames.begin(), frames.end(), magickImage(type));
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@ -35,6 +35,9 @@ const getImage = async (image, image2, video, gifv = false) => {
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if (gifv) {
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const host = new URL(image2).host;
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if (tenorURLs.includes(host)) {
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// Tenor doesn't let us access a raw GIF without going through their API,
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// so we use that if there's a key in the config and fall back to using the MP4 if there isn't
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// Note that MP4 conversion requires an ImageMagick build that supports MPEG decoding
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if (process.env.TENOR !== "") {
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const data = await fetch(`https://api.tenor.com/v1/gifs?ids=${image2.split("-").pop()}&key=${process.env.TENOR}`);
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const json = await data.json();
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@ -44,10 +47,13 @@ const getImage = async (image, image2, video, gifv = false) => {
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payload.delay = (100 / delay.split("/")[0]) * delay.split("/")[1];
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}
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} else if (giphyURLs.includes(host)) {
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// Can result in an HTML page instead of a GIF
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payload.path = `https://media0.giphy.com/media/${image2.split("-").pop()}/giphy.gif`;
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} else if (imgurURLs.includes(host)) {
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// Seems that Tenor has a possibility of making GIFs static
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payload.path = image.replace(".mp4", ".gif");
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} else if (gfycatURLs.includes(host)) {
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// iirc Gfycat also seems to sometimes make GIFs static
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payload.path = `https://thumbs.gfycat.com/${image.split("/").pop().split(".mp4")[0]}-size_restricted.gif`;
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}
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payload.type = "image/gif";
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