Pause music when everyone leaves the voice channel, try a slightly different approach to voice events

This commit is contained in:
Essem 2021-09-13 17:24:15 -05:00
parent 95dc02aed5
commit c59a0bf0c4
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GPG key ID: 7D497397CC3A2A8C
5 changed files with 366 additions and 363 deletions

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@ -125,55 +125,54 @@ export async function nextSong(client, message, connection, track, info, music,
}
});
}
connection.removeAllListeners("error");
connection.removeAllListeners("end");
await connection.play(track);
players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, playMessage: playingMessage });
if (connection.listeners("error").length === 0) {
connection.on("error", (error) => {
if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
const playMessage = players.get(voiceChannel.guild.id).playMessage;
if (playMessage.channel.messages.get(playMessage.id)) playMessage.delete();
connection.once("error", (error) => {
if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
const playMessage = players.get(voiceChannel.guild.id).playMessage;
if (playMessage.channel.messages.get(playMessage.id)) playMessage.delete();
manager.leave(voiceChannel.guild.id);
connection.removeAllListeners("end");
connection.destroy();
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
logger.error(error);
});
connection.on("end", async (data) => {
if (data.reason === "REPLACED") return;
const queue = queues.get(voiceChannel.guild.id);
const player = players.get(voiceChannel.guild.id);
let newQueue;
if (player && player.loop) {
queue.push(queue.shift());
newQueue = queue;
} else {
newQueue = queue ? queue.slice(1) : [];
}
queues.set(voiceChannel.guild.id, newQueue);
if (newQueue.length === 0) {
manager.leave(voiceChannel.guild.id);
connection.destroy();
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
logger.error(error);
});
}
if (connection.listeners("end").length === 0) {
connection.on("end", async (data) => {
if (data.reason === "REPLACED") return;
const queue = queues.get(voiceChannel.guild.id);
const player = players.get(voiceChannel.guild.id);
let newQueue;
if (player && player.loop) {
queue.push(queue.shift());
newQueue = queue;
} else {
newQueue = queue ? queue.slice(1) : [];
if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
try {
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
queues.set(voiceChannel.guild.id, newQueue);
if (newQueue.length === 0) {
manager.leave(voiceChannel.guild.id);
connection.destroy();
players.delete(voiceChannel.guild.id);
queues.delete(voiceChannel.guild.id);
if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
try {
if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else {
const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, track);
try {
if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
} else {
const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, track);
try {
if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
} catch {
// no-op
}
});
}
}
});
}