Added pixelate, made play use the new system
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2 changed files with 24 additions and 24 deletions
18
commands/pixelate.js
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18
commands/pixelate.js
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@ -0,0 +1,18 @@
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const gm = require("gm").subClass({
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imageMagick: true
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});
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exports.run = async (message) => {
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message.channel.sendTyping();
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const image = await require("../utils/imagedetect.js")(message);
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if (image === undefined) return `${message.author.mention}, you need to provide an image to pixelate!`;
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const buffer = await gm(image.path).coalesce().scale("10%").coalesce().scale("1000%").bufferPromise(image.type, image.delay);
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return {
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file: buffer,
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name: `pixelate.${image.type}`
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};
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};
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exports.aliases = ["pixel", "small"];
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exports.category = 5;
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exports.help = "Pixelates an image";
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@ -1,28 +1,10 @@
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const client = require("../utils/client.js");
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const soundPlayer = require("../utils/soundplayer.js");
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exports.run = async (message) => {
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exports.run = async (message, args) => {
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if (message.member.voiceState.channelID) {
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if (message.author.id !== process.env.OWNER) return `${message.author.mention}, this command is for testing and is restricted to owners.`;
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if (!message.channel.guild.members.get(client.user.id).permission.has("voiceConnect") || !message.channel.permissionsOf(client.user.id).has("voiceConnect")) return `${message.author.mention}, I can't join this voice channel!`;
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return soundPlayer.play(encodeURIComponent(args.join(" ")), message);
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if (message.author.id !== "198198681982205953") return `${message.author.mention}, this command is for testing and is restricted to owners.`;
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const voiceChannel = message.channel.guild.channels.get(message.member.voiceState.channelID);
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client.createMessage(message.channel.id, "🔊 Playing...");
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const connection = await voiceChannel.join();
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connection.play(message.attachments[0].url, {
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inlineVolume: true
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});
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connection.setVolume(0.5);
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connection.on("error", (error) => {
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voiceChannel.leave();
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throw error;
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});
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connection.on("end", () => {
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voiceChannel.leave();
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return "This music session has now ended.";
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});
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} else {
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return `${message.author.mention}, you need to be in a voice channel first!`;
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}
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};
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};
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exports.category = 7;
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exports.category = 7;
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exports.help = "Plays an audio file";
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exports.help = "Plays an audio file";
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exports.requires = "sound";
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