Native module migration wave 1, fixed issue with avatar

This commit is contained in:
TheEssem 2020-07-12 10:14:39 -05:00
parent a097312620
commit bdb15aee3f
28 changed files with 609 additions and 38 deletions

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class NineGagWorker : public Napi::AsyncWorker {
public:
NineGagWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~NineGagWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> mid;
list<Image> result;
Image watermark;
readImages(&frames, in_path);
watermark.read("./assets/images/9gag.png");
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.composite(watermark, Magick::EastGravity, Magick::OverCompositeOp);
image.magick(type);
mid.push_back(image);
}
optimizeImageLayers(&result, mid.begin(), mid.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value NineGag(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
NineGagWorker* ninegagWorker = new NineGagWorker(cb, in_path, type, delay);
ninegagWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_9GAG_H_
#define ESMBOT_NATIVES_9GAG_H_
#include <napi.h>
Napi::Value NineGag(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class BandicamWorker : public Napi::AsyncWorker {
public:
BandicamWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~BandicamWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> mid;
list<Image> result;
Image watermark;
readImages(&frames, in_path);
watermark.read("./assets/images/bandicam.png");
string query("x" + to_string(frames.front().baseRows()));
watermark.scale(Geometry(query));
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.composite(watermark, Magick::NorthGravity, Magick::OverCompositeOp);
image.magick(type);
mid.push_back(image);
}
optimizeImageLayers(&result, mid.begin(), mid.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Bandicam(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
BandicamWorker* bandicamWorker = new BandicamWorker(cb, in_path, type, delay);
bandicamWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_BANDICAM_H_
#define ESMBOT_NATIVES_BANDICAM_H_
#include <napi.h>
Napi::Value Bandicam(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class BlurWorker : public Napi::AsyncWorker {
public:
BlurWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~BlurWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> blurred;
list<Image> result;
readImages(&frames, in_path);
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.blur(15);
image.magick(type);
blurred.push_back(image);
}
optimizeImageLayers(&result, blurred.begin(), blurred.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Blur(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
BlurWorker* blurWorker = new BlurWorker(cb, in_path, type, delay);
blurWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_BLUR_H_
#define ESMBOT_NATIVES_BLUR_H_
#include <napi.h>
Napi::Value Blur(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class BlurpleWorker : public Napi::AsyncWorker {
public:
BlurpleWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~BlurpleWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> blurpled;
list<Image> result;
readImages(&frames, in_path);
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.threshold(49151.25);
image.levelColors("#7289DA", "white");
image.magick(type);
blurpled.push_back(image);
}
optimizeImageLayers(&result, blurpled.begin(), blurpled.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Blurple(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
BlurpleWorker* blurpleWorker = new BlurpleWorker(cb, in_path, type, delay);
blurpleWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_BLURPLE_H_
#define ESMBOT_NATIVES_BLURPLE_H_
#include <napi.h>
Napi::Value Blurple(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class CircleWorker : public Napi::AsyncWorker {
public:
CircleWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~CircleWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> blurred;
list<Image> result;
readImages(&frames, in_path);
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.rotationalBlur(10);
image.magick(type);
blurred.push_back(image);
}
optimizeImageLayers(&result, blurred.begin(), blurred.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Circle(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
CircleWorker* circleWorker = new CircleWorker(cb, in_path, type, delay);
circleWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_CIRCLE_H_
#define ESMBOT_NATIVES_CIRCLE_H_
#include <napi.h>
Napi::Value Circle(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class DeviantartWorker : public Napi::AsyncWorker {
public:
DeviantartWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~DeviantartWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> mid;
list<Image> result;
Image watermark;
readImages(&frames, in_path);
watermark.read("./assets/images/deviantart.png");
string query("x" + to_string(frames.front().baseRows()));
watermark.scale(Geometry(query));
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.composite(watermark, Magick::CenterGravity, Magick::OverCompositeOp);
image.magick(type);
mid.push_back(image);
}
optimizeImageLayers(&result, mid.begin(), mid.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Deviantart(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
DeviantartWorker* deviantartWorker = new DeviantartWorker(cb, in_path, type, delay);
deviantartWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_DEVIANTART_H_
#define ESMBOT_NATIVES_DEVIANTART_H_
#include <napi.h>
Napi::Value Deviantart(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class ExplodeWorker : public Napi::AsyncWorker {
public:
ExplodeWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~ExplodeWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> blurred;
list<Image> result;
readImages(&frames, in_path);
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.implode(-1);
image.magick(type);
blurred.push_back(image);
}
optimizeImageLayers(&result, blurred.begin(), blurred.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Explode(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
ExplodeWorker* explodeWorker = new ExplodeWorker(cb, in_path, type, delay);
explodeWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_EXPLODE_H_
#define ESMBOT_NATIVES_EXPLODE_H_
#include <napi.h>
Napi::Value Explode(const Napi::CallbackInfo& info);
#endif

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#include <napi.h>
#include "9gag.h"
#include "bandicam.h"
#include "blur.h"
#include "blurple.h"
//#include "caption.h"
//#include "caption2.h"
#include "circle.h"
#include "deviantart.h"
#include "explode.h"
#include "invert.h"
Napi::Object Init(Napi::Env env, Napi::Object exports)
{
exports.Set(Napi::String::New(env, "nineGag"), Napi::Function::New(env, NineGag));
exports.Set(Napi::String::New(env, "bandicam"), Napi::Function::New(env, Bandicam));
exports.Set(Napi::String::New(env, "blur"), Napi::Function::New(env, Blur));
exports.Set(Napi::String::New(env, "blurple"), Napi::Function::New(env, Blurple));
//exports.Set(Napi::String::New(env, "caption"), Napi::Function::New(env, Caption));
//exports.Set(Napi::String::New(env, "captionTwo"), Napi::Function::New(env, CaptionTwo));
exports.Set(Napi::String::New(env, "circle"), Napi::Function::New(env, Circle));
exports.Set(Napi::String::New(env, "deviantart"), Napi::Function::New(env, Deviantart));
exports.Set(Napi::String::New(env, "explode"), Napi::Function::New(env, Explode));
exports.Set(Napi::String::New(env, "invert"), Napi::Function::New(env, Invert));
return exports;
}
NODE_API_MODULE(addon, Init);

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class InvertWorker : public Napi::AsyncWorker {
public:
InvertWorker(Napi::Function& callback, string in_path, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
~InvertWorker() {}
void Execute() {
list<Image> frames;
list<Image> coalesced;
list<Image> inverted;
list<Image> result;
readImages(&frames, in_path);
coalesceImages(&coalesced, frames.begin(), frames.end());
for (Image &image : coalesced) {
image.negateChannel(Magick::ChannelType(Magick::CompositeChannels ^ Magick::AlphaChannel));
image.magick(type);
inverted.push_back(image);
}
optimizeImageLayers(&result, inverted.begin(), inverted.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
int delay, wordlength, i, n;
size_t bytes, type_size;
Blob blob;
};
Napi::Value Invert(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
string in_path = info[0].As<Napi::String>().Utf8Value();
string type = info[1].As<Napi::String>().Utf8Value();
int delay = info[2].As<Napi::Number>().Int32Value();
Napi::Function cb = info[3].As<Napi::Function>();
InvertWorker* invertWorker = new InvertWorker(cb, in_path, type, delay);
invertWorker->Queue();
return env.Undefined();
}

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#ifndef ESMBOT_NATIVES_INVERT_H_
#define ESMBOT_NATIVES_INVERT_H_
#include <napi.h>
Napi::Value Invert(const Napi::CallbackInfo& info);
#endif