Fixed issue where sound player would stop playing audio in a server until the bot is restarted
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					 1 changed files with 13 additions and 17 deletions
				
			
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					@ -69,16 +69,11 @@ export async function play(client, sound, message, music = false) {
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  if (music) {
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					  if (music) {
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    queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, tracks[0].track] : [tracks[0].track]);
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					    queues.set(voiceChannel.guild.id, oldQueue ? [...oldQueue, tracks[0].track] : [tracks[0].track]);
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  }
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					  }
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  let connection;
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					  const connection = await manager.join({
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  if (player) {
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    connection = player.player;
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  } else {
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    connection = await manager.join({
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    guild: voiceChannel.guild.id,
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					    guild: voiceChannel.guild.id,
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    channel: voiceChannel.id,
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					    channel: voiceChannel.id,
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    node: node.id
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					    node: node.id
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  });
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					  });
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  }
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  if (oldQueue && music) {
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					  if (oldQueue && music) {
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    return `Your tune \`${tracks[0].info.title}\` has been added to the queue!`;
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					    return `Your tune \`${tracks[0].info.title}\` has been added to the queue!`;
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					@ -88,19 +83,20 @@ export async function play(client, sound, message, music = false) {
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  }
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					  }
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}
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					}
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export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, inQueue = false, lastTrack = null) {
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					export async function nextSong(client, message, connection, track, info, music, voiceChannel, loop = false, lastTrack = null) {
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  skipVotes.set(voiceChannel.guild.id, { count: 0, ids: [] });
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					  skipVotes.delete(voiceChannel.guild.id);
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  const parts = Math.floor((0 / info.length) * 10);
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					  const parts = Math.floor((0 / info.length) * 10);
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  let playingMessage;
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					  let playingMessage;
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  if (!music && players.get(voiceChannel.guild.id)) {
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					  if (!music && players.get(voiceChannel.guild.id)) {
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    const playMessage = players.get(voiceChannel.guild.id).playMessage;
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					    const playMessage = players.get(voiceChannel.guild.id).playMessage;
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    try {
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					    try {
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					      players.delete(voiceChannel.guild.id);
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      playMessage.delete();
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					      playMessage.delete();
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    } catch {
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					    } catch {
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      // no-op
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					      // no-op
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    }
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					    }
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  }
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					  }
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  if (lastTrack === track) {
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					  if (music && lastTrack === track && players.get(voiceChannel.guild.id)) {
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    playingMessage = players.get(voiceChannel.guild.id).playMessage;
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					    playingMessage = players.get(voiceChannel.guild.id).playMessage;
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  } else {
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					  } else {
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    playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
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					    playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
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					@ -131,7 +127,7 @@ export async function nextSong(client, message, connection, track, info, music,
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  }
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					  }
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  await connection.play(track);
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					  await connection.play(track);
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  players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, playMessage: playingMessage });
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					  players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, playMessage: playingMessage });
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  if (inQueue && connection.listeners("error").length === 0) {
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					  if (connection.listeners("error").length === 0) {
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    connection.on("error", (error) => {
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					    connection.on("error", (error) => {
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      if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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					      if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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      const playMessage = players.get(voiceChannel.guild.id).playMessage;
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					      const playMessage = players.get(voiceChannel.guild.id).playMessage;
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					@ -149,7 +145,7 @@ export async function nextSong(client, message, connection, track, info, music,
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      const queue = queues.get(voiceChannel.guild.id);
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					      const queue = queues.get(voiceChannel.guild.id);
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      const player = players.get(voiceChannel.guild.id);
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					      const player = players.get(voiceChannel.guild.id);
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      let newQueue;
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					      let newQueue;
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      if (player.loop) {
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					      if (player && player.loop) {
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        queue.push(queue.shift());
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					        queue.push(queue.shift());
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        newQueue = queue;
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					        newQueue = queue;
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      } else {
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					      } else {
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					@ -164,13 +160,13 @@ export async function nextSong(client, message, connection, track, info, music,
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        if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
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					        if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
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        try {
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					        try {
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          if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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					          if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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          if (player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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					          if (player && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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        } catch {
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					        } catch {
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          // no-op
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					          // no-op
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        }
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					        }
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      } else {
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					      } else {
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        const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
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					        const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
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        nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, true, track);
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					        nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, track);
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        try {
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					        try {
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          if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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					          if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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          if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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					          if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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