Revert "well crap"

This reverts commit 2ba46172b8.
This commit is contained in:
Essem 2021-08-06 12:06:49 -05:00
parent 2ba46172b8
commit ac1242f74b
No known key found for this signature in database
GPG key ID: 7D497397CC3A2A8C
7 changed files with 7 additions and 7 deletions

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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
class LoopCommand extends MusicCommand { class LoopCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.channel.guild) return "This command only works in servers!";
if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";

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@ -6,7 +6,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
class NowPlayingCommand extends MusicCommand { class NowPlayingCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.channel.guild) return "This command only works in servers!";
if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";

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@ -2,7 +2,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
class PauseCommand extends MusicCommand { class PauseCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.channel.guild) return "This command only works in servers!";
if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";

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@ -5,7 +5,7 @@ const searchRegex = /^ytsearch:/;
class PlayCommand extends MusicCommand { class PlayCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.args[0]) return "You need to provide what you want to play!"; if (!this.args[0]) return "You need to provide what you want to play!";
const query = this.args.join(" ").trim(); const query = this.args.join(" ").trim();

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@ -8,7 +8,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
class QueueCommand extends MusicCommand { class QueueCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.channel.guild) return "This command only works in servers!";
if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";

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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
class SkipCommand extends MusicCommand { class SkipCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.channel.guild) return "This command only works in servers!";
if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";

View file

@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
class StopCommand extends MusicCommand { class StopCommand extends MusicCommand {
async run() { async run() {
if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!"; if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
if (!this.message.channel.guild) return "This command only works in servers!"; if (!this.message.channel.guild) return "This command only works in servers!";
if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!"; if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";