well crap
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7 changed files with 7 additions and 7 deletions
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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class LoopCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -6,7 +6,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class NowPlayingCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -2,7 +2,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class PauseCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -5,7 +5,7 @@ const searchRegex = /^ytsearch:/;
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class PlayCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.args[0]) return "You need to provide what you want to play!";
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const query = this.args.join(" ").trim();
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@ -8,7 +8,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class QueueCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class SkipCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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@ -3,7 +3,7 @@ const MusicCommand = require("../../classes/musicCommand.js");
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class StopCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production" && this.message.author.id !== process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (process.env.NODE_ENV === "production" && this.message.author.id === process.env.OWNER) return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return "This command only works in servers!";
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if (!this.message.member.voiceState.channelID) return "You need to be in a voice channel first!";
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