maybe this fixes the audio message deleting?
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a91720c598
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1 changed files with 14 additions and 6 deletions
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@ -90,11 +90,15 @@ exports.play = async (client, sound, message, music = false) => {
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}
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}
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};
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};
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exports.nextSong = async (client, message, connection, track, info, music, voiceChannel, loop = false, inQueue = false, lastTrack = null, oldPlaying = null) => {
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exports.nextSong = async (client, message, connection, track, info, music, voiceChannel, loop = false, inQueue = false, lastTrack = null) => {
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const parts = Math.floor((0 / info.length) * 10);
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const parts = Math.floor((0 / info.length) * 10);
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let playingMessage;
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let playingMessage;
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if (!music && this.players.get(voiceChannel.guild.id)) {
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const playMessage = this.players.get(voiceChannel.guild.id).playMessage;
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if (playMessage.channel.messages.get(playMessage.id)) playMessage.delete();
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}
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if (lastTrack === track) {
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if (lastTrack === track) {
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playingMessage = oldPlaying;
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playingMessage = this.players.get(voiceChannel.guild.id).playMessage;
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} else {
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} else {
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playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
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playingMessage = await client.createMessage(message.channel.id, !music ? "🔊 Playing sound..." : {
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"embed": {
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"embed": {
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@ -123,10 +127,12 @@ exports.nextSong = async (client, message, connection, track, info, music, voice
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});
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});
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}
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}
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await connection.play(track);
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await connection.play(track);
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this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop });
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this.players.set(voiceChannel.guild.id, { player: connection, type: music ? "music" : "sound", host: message.author.id, voiceChannel: voiceChannel, originalChannel: message.channel, loop: loop, playMessage: playingMessage });
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if (inQueue && connection.listeners("error").length === 0) {
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if (inQueue && connection.listeners("error").length === 0) {
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connection.on("error", (error) => {
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connection.on("error", (error) => {
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if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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if (playingMessage.channel.messages.get(playingMessage.id)) playingMessage.delete();
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const playMessage = this.players.get(voiceChannel.guild.id).playMessage;
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if (playMessage.channel.messages.get(playMessage.id)) playMessage.delete();
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this.manager.leave(voiceChannel.guild.id);
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this.manager.leave(voiceChannel.guild.id);
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connection.destroy();
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connection.destroy();
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this.players.delete(voiceChannel.guild.id);
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this.players.delete(voiceChannel.guild.id);
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@ -136,11 +142,11 @@ exports.nextSong = async (client, message, connection, track, info, music, voice
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}
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}
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if (connection.listeners("end").length === 0) {
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if (connection.listeners("end").length === 0) {
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connection.on("end", async (data) => {
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connection.on("end", async (data) => {
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const player = this.players.get(voiceChannel.guild.id);
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if (data.reason === "REPLACED") return;
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if (data.reason === "REPLACED") return;
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const queue = this.queues.get(voiceChannel.guild.id);
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const queue = this.queues.get(voiceChannel.guild.id);
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const isLooping = this.players.get(voiceChannel.guild.id).loop;
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let newQueue;
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let newQueue;
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if (isLooping) {
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if (player.loop) {
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queue.push(queue.shift());
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queue.push(queue.shift());
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newQueue = queue;
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newQueue = queue;
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} else {
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} else {
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@ -154,10 +160,12 @@ exports.nextSong = async (client, message, connection, track, info, music, voice
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this.queues.delete(voiceChannel.guild.id);
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this.queues.delete(voiceChannel.guild.id);
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if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
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if (music) await client.createMessage(message.channel.id, "🔊 The current voice channel session has ended.");
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if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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if (playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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if (player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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} else {
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} else {
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const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
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const newTrack = await fetch(`http://${connection.node.host}:${connection.node.port}/decodetrack?track=${encodeURIComponent(newQueue[0])}`, { headers: { Authorization: connection.node.password } }).then(res => res.json());
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this.nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, isLooping, true, track, playingMessage);
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this.nextSong(client, message, connection, newQueue[0], newTrack, music, voiceChannel, player.loop, true, track);
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if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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if (newQueue[0] !== track && playingMessage.channel.messages.get(playingMessage.id)) await playingMessage.delete();
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if (newQueue[0] !== track && player.playMessage.channel.messages.get(player.playMessage.id)) await player.playMessage.delete();
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}
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}
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});
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});
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}
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}
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