22 lines
1.2 KiB
JavaScript
22 lines
1.2 KiB
JavaScript
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const soundPlayer = require("../../utils/soundplayer.js");
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const MusicCommand = require("../../classes/musicCommand.js");
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class LoopCommand extends MusicCommand {
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async run() {
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if (process.env.NODE_ENV === "production") return "Music commands are coming soon, but they aren't ready yet. Stay tuned to @esmBot_ on Twitter for updates!";
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if (!this.message.channel.guild) return `${this.message.author.mention}, this command only works in servers!`;
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if (!this.message.member.voiceState.channelID) return `${this.message.author.mention}, you need to be in a voice channel first!`;
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if (!this.message.channel.guild.members.get(this.client.user.id).voiceState.channelID) return `${this.message.author.mention}, I'm not in a voice channel!`;
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if (this.connection.host !== this.message.author.id) return `${this.message.author.mention}, only the current voice session host can loop the music!`;
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const object = this.connection;
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object.loop = !object.loop;
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soundPlayer.players.set(this.message.channel.guild.id, object);
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return object.loop ? "🔊 The player is now looping." : "🔊 The player is no longer looping.";
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}
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static description = "Loops the music";
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static aliases = ["toggleloop", "repeat"];
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}
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module.exports = LoopCommand;
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