2020-07-12 15:14:39 +00:00
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#include <napi.h>
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#include <list>
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#include <Magick++.h>
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using namespace std;
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using namespace Magick;
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2020-07-14 14:53:51 +00:00
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class FlopWorker : public Napi::AsyncWorker {
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2020-07-12 15:14:39 +00:00
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public:
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2020-07-14 14:53:51 +00:00
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FlopWorker(Napi::Function& callback, string in_path, string type, int delay)
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2020-07-12 15:14:39 +00:00
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: Napi::AsyncWorker(callback), in_path(in_path), type(type), delay(delay) {}
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2020-07-14 14:53:51 +00:00
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~FlopWorker() {}
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2020-07-12 15:14:39 +00:00
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void Execute() {
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list<Image> frames;
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list<Image> coalesced;
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list<Image> mid;
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list<Image> result;
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readImages(&frames, in_path);
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coalesceImages(&coalesced, frames.begin(), frames.end());
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for (Image &image : coalesced) {
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2020-07-14 14:53:51 +00:00
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image.flop();
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2020-07-12 15:14:39 +00:00
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image.magick(type);
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mid.push_back(image);
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}
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optimizeImageLayers(&result, mid.begin(), mid.end());
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if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
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writeImages(result.begin(), result.end(), &blob);
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}
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void OnOK() {
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Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
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}
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private:
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string in_path, type;
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int delay, wordlength, i, n;
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size_t bytes, type_size;
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Blob blob;
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};
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2020-07-14 14:53:51 +00:00
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Napi::Value Flop(const Napi::CallbackInfo &info)
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2020-07-12 15:14:39 +00:00
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{
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Napi::Env env = info.Env();
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string in_path = info[0].As<Napi::String>().Utf8Value();
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string type = info[1].As<Napi::String>().Utf8Value();
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int delay = info[2].As<Napi::Number>().Int32Value();
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Napi::Function cb = info[3].As<Napi::Function>();
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2020-07-14 14:53:51 +00:00
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FlopWorker* flopWorker = new FlopWorker(cb, in_path, type, delay);
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flopWorker->Queue();
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2020-07-12 15:14:39 +00:00
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return env.Undefined();
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}
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