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// code provided by tzlil
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require ( "dotenv" ) . config ( ) ;
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const os = require ( "os" ) ;
const { Worker , isMainThread , parentPort } = require ( "worker_threads" ) ;
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const magick = require ( "../utils/image.js" ) ;
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const execPromise = require ( "util" ) . promisify ( require ( "child_process" ) . exec ) ;
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const net = require ( "net" ) ;
const dgram = require ( "dgram" ) ; // for UDP servers
const socket = dgram . createSocket ( "udp4" ) ; // Our universal UDP socket, this might cause issues and we may have to use a seperate socket for each connection
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var start = process . hrtime ( ) ;
const log = ( msg , thread ) => {
console . log ( ` [ ${ process . hrtime ( start ) [ 1 ] / 1000000 } ${ ( thread ) ? ` : ${ thread } ` : "" } ] \t ${ msg } ` ) ;
} ;
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const jobs = { } ;
// Should look like UUID : { addr : "someaddr", port: someport msg: "request" }
const queue = [ ] ;
// Array of UUIDs
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if ( isMainThread ) {
const { v4 : uuidv4 } = require ( "uuid" ) ;
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const MAX _WORKERS = process . env . WORKERS === "" ? parseInt ( process . env . WORKERS ) : os . cpus ( ) . length * 4 ; // Completely arbitrary, should usually be some multiple of your amount of cores
let workingWorkers = 0 ;
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const acceptJob = ( uuid ) => {
workingWorkers ++ ;
const worker = new Worker ( _ _filename ) ;
queue . shift ( ) ;
worker . once ( "message" , ( uuid ) => {
// This means the worker is finished
workingWorkers -- ;
if ( queue . length > 0 ) {
acceptJob ( queue [ 0 ] ) ; // Get the next job UUID in queue and remove it from the original queue
delete jobs [ uuid ] ;
}
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} ) ;
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worker . on ( "error" , err => {
console . error ( "worker error:" , err ) ;
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socket . send ( Buffer . concat ( [ Buffer . from ( [ 0x2 ] ) , Buffer . from ( uuid ) , Buffer . from ( err . toString ( ) ) ] ) , jobs [ uuid ] . port , jobs [ uuid ] . addr ) ;
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workingWorkers -- ;
if ( queue . length > 0 ) {
acceptJob ( queue [ 0 ] ) ;
delete jobs [ uuid ] ;
}
} ) ;
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worker . on ( "exit" , ( code ) => {
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workingWorkers -- ;
if ( queue . length > 0 ) {
acceptJob ( queue [ 0 ] ) ;
delete jobs [ uuid ] ;
}
if ( code !== 0 ) console . error ( ` Worker stopped with exit code ${ code } ` ) ;
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} ) ;
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worker . postMessage ( {
uuid : uuid ,
msg : jobs [ uuid ] . msg ,
addr : jobs [ uuid ] . addr ,
port : jobs [ uuid ] . port ,
threadNum : workingWorkers
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} ) ;
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} ;
const server = dgram . createSocket ( "udp4" ) ; //Create a UDP server for listening to requests, we dont need tcp
server . on ( "message" , ( msg , rinfo ) => {
const opcode = msg . readUint8 ( 0 ) ;
const req = msg . toString ( ) . slice ( 1 , msg . length ) ;
// 0x0 == Cancel job
// 0x1 == Queue job
if ( opcode == 0x0 ) {
queue . shift ( ) ;
delete jobs [ req ] ;
} else if ( opcode == 0x1 ) {
const job = { addr : rinfo . address , port : rinfo . port , msg : req } ;
const uuid = uuidv4 ( ) ;
jobs [ uuid ] = job ;
queue . push ( uuid ) ;
if ( workingWorkers < MAX _WORKERS ) {
acceptJob ( uuid ) ;
}
const newBuffer = Buffer . concat ( [ Buffer . from ( [ 0x0 ] ) , Buffer . from ( uuid ) ] ) ;
socket . send ( newBuffer , rinfo . port , rinfo . address ) ;
} else {
log ( "Could not parse message" ) ;
}
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} ) ;
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server . on ( "listening" , ( ) => {
const address = server . address ( ) ;
log ( ` server listening ${ address . address } : ${ address . port } ` ) ;
} ) ;
server . bind ( 8080 ) ; // ATTENTION: Always going to be bound to 0.0.0.0 !!!
} else {
parentPort . once ( "message" , async ( job ) => {
log ( ` ${ job . uuid } worker got: ${ job . msg } ` , job . threadNum ) ;
try {
const object = JSON . parse ( job . msg ) ;
let type ;
if ( object . path ) {
type = object . type ;
if ( ! object . type ) {
type = await magick . getType ( object . path ) ;
}
if ( ! type ) {
throw new TypeError ( "Unknown image type" ) ;
}
object . type = type . split ( "/" ) [ 1 ] ;
if ( object . type !== "gif" && object . onlyGIF ) throw new TypeError ( ` Expected a GIF, got ${ object . type } ` ) ;
object . delay = object . delay ? object . delay : 0 ;
}
if ( object . type === "gif" && ! object . delay ) {
const delay = ( await execPromise ( ` ffprobe -v 0 -of csv=p=0 -select_streams v:0 -show_entries stream=r_frame_rate ${ object . path } ` ) ) . stdout . replace ( "\n" , "" ) ;
object . delay = ( 100 / delay . split ( "/" ) [ 0 ] ) * delay . split ( "/" ) [ 1 ] ;
}
const data = await magick . run ( object , true ) ;
log ( ` ${ job . uuid } is done ` , job . threadNum ) ;
const server = net . createServer ( function ( socket ) {
socket . write ( Buffer . concat ( [ Buffer . from ( type ? type : "image/png" ) , Buffer . from ( "\n" ) , data ] ) ) ;
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socket . end ( ) ;
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process . exit ( ) ;
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} ) ;
server . listen ( job . port , job . addr ) ;
// handle address in use errors
server . on ( "error" , ( e ) => {
if ( e . code === "EADDRINUSE" ) {
console . log ( "Address in use, retrying..." ) ;
setTimeout ( ( ) => {
server . close ( ) ;
server . listen ( job . port , job . addr ) ;
} , 500 ) ;
}
} ) ;
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socket . send ( Buffer . concat ( [ Buffer . from ( [ 0x1 ] ) , Buffer . from ( job . uuid ) , Buffer . from ( job . port . toString ( ) ) ] ) , job . port , job . addr ) ;
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parentPort . postMessage ( job . uuid ) ; //Inform main thread about this worker freeing up
} catch ( e ) {
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socket . send ( Buffer . concat ( [ Buffer . from ( [ 0x2 ] ) , Buffer . from ( job . uuid ) , Buffer . from ( e . toString ( ) ) ] ) , job . port , job . address ) ;
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parentPort . postMessage ( job . uuid ) ;
}
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} ) ;
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}