2023-03-15 14:09:09 +00:00
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import MusicCommand from "../../classes/musicCommand.js";
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class SeekCommand extends MusicCommand {
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async run() {
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this.success = false;
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if (!this.guild) return "This command only works in servers!";
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if (!this.member.voiceState) return "You need to be in a voice channel first!";
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if (!this.guild.voiceStates.has(this.client.user.id)) return "I'm not in a voice channel!";
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if (!this.connection) return "I haven't completely connected yet!";
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2023-03-15 14:12:35 +00:00
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if (this.connection.host !== this.author) return "Only the current voice session host can seek the music!";
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2023-03-15 14:09:09 +00:00
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const player = this.connection.player;
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const track = await player.node.rest.decode(player.track);
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if (!track.isSeekable) return "This track isn't seekable!";
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const pos = this.options.position ?? this.args[0];
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let seconds;
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if (typeof pos === "string" && pos.includes(":")) {
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seconds = +(pos.split(":").reduce((acc, time) => (60 * acc) + +time));
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} else {
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seconds = parseFloat(pos);
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}
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if (isNaN(seconds) || (seconds * 1000) > track.length || (seconds * 1000) < 0) return "That's not a valid position!";
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player.seekTo(seconds * 1000);
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this.success = true;
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return `🔊 Seeked track to ${seconds} second(s).`;
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}
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static flags = [{
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name: "position",
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type: 3,
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description: "Seek to this position",
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required: true
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}];
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static description = "Seeks to a different position in the music";
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static aliases = ["pos"];
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static arguments = ["[seconds]"];
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}
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export default SeekCommand;
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