mrmBot-Matrix/natives/blur.cc

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#include <napi.h>
#include <list>
#include <Magick++.h>
using namespace std;
using namespace Magick;
class BlurWorker : public Napi::AsyncWorker {
public:
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BlurWorker(Napi::Function& callback, string in_path, bool sharp, string type, int delay)
: Napi::AsyncWorker(callback), in_path(in_path), sharp(sharp), type(type), delay(delay) {}
~BlurWorker() {}
void Execute() {
list <Image> frames;
list <Image> coalesced;
list <Image> result;
readImages(&frames, in_path);
coalesceImages(&coalesced, frames.begin(), frames.end());
if (sharp) {
for_each(coalesced.begin(), coalesced.end(), sharpenImage(10, 3));
} else {
for_each(coalesced.begin(), coalesced.end(), blurImage(15));
}
for_each(coalesced.begin(), coalesced.end(), magickImage(type));
optimizeImageLayers(&result, coalesced.begin(), coalesced.end());
if (delay != 0) for_each(result.begin(), result.end(), animationDelayImage(delay));
writeImages(result.begin(), result.end(), &blob);
}
void OnOK() {
Callback().Call({Env().Undefined(), Napi::Buffer<char>::Copy(Env(), (char *)blob.data(), blob.length())});
}
private:
string in_path, type;
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int delay;
Blob blob;
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bool sharp;
};
Napi::Value Blur(const Napi::CallbackInfo &info)
{
Napi::Env env = info.Env();
Napi::Object obj = info[0].As<Napi::Object>();
Napi::Function cb = info[1].As<Napi::Function>();
string path = obj.Get("path").As<Napi::String>().Utf8Value();
bool sharp = obj.Get("sharp").As<Napi::Boolean>().Value();
string type = obj.Get("type").As<Napi::String>().Utf8Value();
int delay = obj.Get("delay").As<Napi::Number>().Int32Value();
BlurWorker* blurWorker = new BlurWorker(cb, path, sharp, type, delay);
blurWorker->Queue();
return env.Undefined();
}